Comments
Oregon, USADillyDogz197 months ago

0:00 Infinite oxygen tutorial

0:57 Left wall skip lineup (Obsolete if using eewalks version)

1:57 How to get inside broken monorail room

Oregon, USADillyDogz197 months ago

Different route: This route is slower, but I believe it is more consistent and supposedly doesn't require as high of a framerate.

Oregon, USADillyDogz197 months ago

Wow that is some massive stuff right there. I started laughing hysterically when you started literally running sideways after respawning. With some more routing I'm sure we could skip even more, potentially even into the broken monorail room. I'll have to test this all when I'm not busy. Fart skip incoming.

Oregon, USADillyDogz197 months ago

I sped up the video by 1.3x because I talk insufferably slow.

0:26 Fast but very inconsistent backup

1:30 Slower but slightly more consistent backup

3:10 Wacky insaneo style backup that could potentially lead to huge skip (still kinda slow as a backup tho, but the launch is very consistent)

4:30 Getting out of bounds with wacky skip. It's definitely way less than 20% of the time, I spent like 20 mins after this tryna get it and I couldn't. Theres a specific range that not too close and not too far that you have to be in.

6:51 Fall damage explanation

7:45 Infinite Oxygen ?

Oregon, USADillyDogz198 months ago

Oh wow, I never even noticed that ledge there! I actually have been testing for some backups for Tombaugh recently and I'll try to upload a video later of some things I found. This one seems the most consistent however. Good find!

Oregon, USADillyDogz198 months ago

Oh and for Rheinhold, you can trigger the cutscene by alt tabbing and pressing the button. It's much less convenient than the pause glitch, and you might have to resize your window to get to the button, but it works. Unfortunately, the cutscene that plays with Sarah is much longer than the cutscene of the tower falling down, so you get into the low oxygen part while the cutscene is still playing and it just reloads to the oxygen part when you die.

Oregon, USADillyDogz198 months ago

Also, the reason I don't believe Copernicus actually saves that much time is because you waste 9 seconds just waiting to press the button outside of the tower, but you save around 13-15 seconds from not having to go into the station, so all in all it's around 4-6 seconds. The cutscene and the panning back to the player thing still plays in both scenarios, so that time stays the same.

Oregon, USADillyDogz198 months ago

Oh yeah I tested it for Rheinhold and it's really unfortunate that you die in the middle of the cutscene. The only way I can think to fix that is to either find a blind setup for getting the oxygen, figure out how to see while in the cutscene, or find a way to trigger the cutscene earlier.

Oregon, USADillyDogz198 months ago

Of course right after eewalktub posts a whole run tutorial I find something. Here is a slight update to the pause click glitch. You can instead hover over the button in the pause screen and unpause and the game will believe you are still in the screen while still being about to move around. It comes with some downfalls that prevent it from saving even more time. This video shows you how to do it and theres a few clips to show where it is useful. There may be others that I haven't thought of, but most of the other places I've tried either are very glitchy or don't really end up saving time.

The Copernicus clips might seem kinda confusing, but basically you just spam space and wait for the cutscene to play because you can't get into the vehicle until after.

From the clips I've posted, I believe it's around 15 seconds of total time save

Another thing to note is that if you end up accidentally clicking out of the screen, the button will still be lit, so the only way to press the button is to do the glitch the normal way or to actually interact with the screen (so DO NOT CLICK OR PAUSE while doing this glitch).

Oregon, USADillyDogz199 months ago

I appreciate it! My Tombaugh was absolutely amazing to be honest. I usually mess up at least one trick in Tombaugh while practicing, but it went super smoothly here. Sub 1:10 is definitely possible with even more polishing and even more so if we find a way to recreate that cutscene skip.

Oregon, USADillyDogz199 months ago

Heres another glitch I found today. You can click on screens while in the pause menu from afar. This could potentially be very useful as you can also click on screens during cutscenes, but I haven't found any yet that will save much time because either the screen is behind the menu, or the cutscene isn't long enough to click through each button.

I have also tried clicking through objects, but that doesn't seem to work, so I believe you have to have direct line-of-sight with the screen for this to work.

Update: You can also click on screens without pausing by click while in alt-tab. This was almost really huge in Reinhold, however, you get stuck watching the cutscene while you quickly lose all of your oxygen and it reloads.

Another area:

Oregon, USADillyDogz199 months ago

This is truly a cosmic ray moment.

eewalktub likes this
Oregon, USADillyDogz1910 months ago

Oh this is great, I hate that room as well. Reloading with hostile ASE's in the area is wack, but I'd rather not die to RNG like usual.

Oregon, USADillyDogz1910 months ago

I have found another skip in Tombaugh (wow what an area). This is right after the second big skip with the battery in the MPT reactor room.

Correction: I believe the pulsing actually starts at the top of the stairs, not the bottom.

Oregon, USADillyDogz1910 months ago

Oh this is awesome! I was trying to do something like this the other day, but I didn't try that ledge right there. I thought the jump was pretty consistent after doing it a few times in a row, but now I'm missing it quite often. If you do miss it, it would probably just be better to keep going without the skip because that cutscene is excruciating.

Heres my small adjustment to the skip where you can actually go directly to the end:

(Video might be laggy for some reason)

All in all, this saves about 30 seconds. Pretty good stuff, thank you for this contribution!

I might spend some time finding a backup that doesn't lose you 30 seconds or a more consistent way of getting that jump.

Oregon, USADillyDogz1910 months ago

Over the past few days I have discovered a few new skips, two of which save roughly a minute and half each. I also discovered a glitch with the moveable objects. I've linked some videos with some explanation, so have at it. (Names can be under discussion, I just randomly named them)

Movable object glitch explanation: Saves about 90s:

Saves about 80-90s:

Saves about 15s:

Saves about 7-10s:

Oregon, USADillyDogz1910 months ago

I'm assuming this could save around a minute or so off the run in total. Another thing I've thought about looking into is skipping cutscenes. The cutscenes take up several minutes from the run. I wonder if there is some way to skip some of the cutscene triggers using the ASE with the player (although many aren't caused by triggers) or simply with menuing.

Also, if I had to vote for a name for this glitch, I'd call it something like "stuck-adjusting" or "stuck-clipping", but anything works.

Oregon, USADillyDogz1911 months ago

Yesteryday, eewalktub and I discussed a little bit about potential ASE glitches including launching the player, allowing the player to hover, and clipping the ASE out of bounds.

Eewalk mentioned that a useful area to clip the ASE was after repairing it and clipping it into the back room instead of flying through the pipe. I tested for a bit and was able to actually find a consistent setup for doing this clip. Heres a video with some more explanation:

As I mentioned, there are probably some other areas this could be useful in, or there may be some other similar glitches to be discovered. I don't have much time currently to do testing, but I'll leave this up for any other contributions.

Oregon, USADillyDogz194 years ago

I think it would make sense to add new updates as new tabs in each category instead of wiping all of the times.

About DillyDogz19
Joined
7 years ago
Online
4 days ago
Runs
62
Games run
I Expect You To Die
I Expect You To Die
Last run 4 years ago
25
Runs
The Witness
The Witness
Last run 4 years ago
20
Runs
Disoriented
Disoriented
Last run 4 years ago
4
Runs
Half-Life: Alyx
Half-Life: Alyx
Last run 3 years ago
4
Runs
Zenge
Zenge
Last run 2 years ago
3
Runs
Refunct
Refunct
Last run 5 years ago
2
Runs
Lone Echo
Lone Echo
Last run 4 years ago
2
Runs
Deliver Us The Moon: Fortuna
Deliver Us The Moon: Fortuna
Last run 9 months ago
2
Runs
Games followed
Half-Life: Alyx
Half-Life: Alyx
Last visit 6 months ago
634
visits
I Expect You To Die
I Expect You To Die
Last visit 6 months ago
1,542
visits
The Witness
The Witness
Last visit 8 months ago
1,301
visits
The Talos Principle
The Talos Principle
Last visit 2 years ago
129
visits
Zenge
Zenge
Last visit 7 months ago
13
visits
Deliver Us The Moon: Fortuna
Deliver Us The Moon: Fortuna
Last visit 6 months ago
671
visits
Games moderated
I Expect You To Die
I Expect You To Die
Last action 2 years ago
43
actions
Half-Life: Alyx
Half-Life: Alyx
Last action 3 years ago
11
actions