Threads
Delaware, USADECosmic8 months ago

Non-expiring invite link for the discord server related to Entropy Effect speedrunning.

https://discord.gg/wSckd9YFh9

Delaware, USADECosmic1 year ago

This is a general discord for playing Overture. Metalsnake is in here as well as myself. There isn't a section for speedrunning specifically but there is a lot of info on the game and speedrun discussion is welcomed.

https://discord.gg/X2Ep2De3xZ

Delaware, USADECosmic1 year ago

Self-explanatory. Hub for learning and discussing the game. Also posting runs, streams, etc. This game was long overdue one of these.

https://discord.gg/BvaayfkdGq

Delaware, USADECosmic1 year ago

Seems like Reply Studios has been doing a lot of bugfixes and paying attention to feedback recently, so they dropped a pretty big update for the game today. Seems like everything in here will be beneficial to runs. I haven't been running or anything and don't plan to again for a long while but this is still cool to see.

Patch 1.03 https://modus.games/SOUL103

The_Archetype and LlamaRP like this
Delaware, USADECosmic1 year ago

So I've been practicing on NTSC-J (since a copy of that was about 200 dollars less than NTSC-U/C) and had a couple questions.

I've been able to replicate basically every strat/technique except those involving Master Mode. Namely the boss on stage...9 I want to say? Master mode always runs out prematurely since it seems that you cannot build master bar while Master mode is active in NTSC-J. Additionally, you seem locked into the animations of master mode and cannot dodge out of it, as seen in WR. Am I doing something incorrectly or is NTSC-J just gonna require a bit of rerouting the master mode uses (maybe a different weapon choice on stage 9)? And if I'm doing something wrong to get the dodge out of master mode, what's the actual input being done?

I should prob catalogue the differences between the two versions because unsure if that's been done yet. Like the defense stat wasn't added until the U/C version etc.

Delaware, USADECosmic1 year ago

Hey there, and welcome to the new Chaos Legion leaderboards. In this thread, I'll be going over the changes I've made to the boards.

1. Runs of all regional versions of the game have been merged This is pretty important, and subject to change in the future, so I'll get it out of the way. NTSC-J is the fastest way to run the game, point blank. Putting it simply, the NTSC-J difficulties are about a step down from the NTSC-U/C + PAL versions (i.e. Normal on NTSC-J is equivalent to Easy on NTSC-U/C + PAL). There's a bit more to it that isn't quite 1:1 easier or harder, but overall the game is just much faster on the respective difficulties, especially Hard. I highly encourage people interested in this game to seek out an NTSC-J copy and run on that. Overall, I felt that having the versions split up created a lot of bloat on the board. With that being said, I'm totally open in the future to splitting up the versions by language again (i.e. JP and ENG, as they were before) if people prefer to run and compete separately on NTSC-UC + PAL.

2. Normal is now the default category instead of Hard Normal seems to be the best balance of difficulty and speed for this game. Really not much else to it, except that if Hard were the default category then it would be unfair to ENG versions since ENG Hard is significantly harder than JP Hard (we're talking like 2 hours difference).

3. Easy difficulty added, Super Mode moved to misc. category I found it a little strange that Easy wasn't on the boards anymore so I added it back. Super Mode I moved to a misc. category as it is not a very serious category since you one-shot everything.

4. All regions are timed the same Previously, NTSC-J had used JRTA timing, for no provable reason. Every version now times starting when "Game Start" is selected, and ends on the final hit of Siela. If evidence is presented that would merit changing this, then I'd be happy to do so! But as it stands now, this new timing method will make resetting less of a hassle and save about six minutes of a runner's time between waiting for the console to power on and sitting through the credits after killing Siela.

That's about it. I'm going to start working on resources to help new runners get into the game as well, as those need overhauling. Much love and happy running.

P.S. I kept the main PC category around but if it sits empty for another six months or whatever (it has been empty for about 7 years already), then I'll be deleting it. The PC version is not all that stable and may be more of a hassle to run than it's worth, since it is based on the ENG version of the game.

Delaware, USADECosmic1 year ago

If you're streaming the game on Twitch and are doing multiple runs wherein you watch the credits, be sure to mute your audio output from your capture source. The ending credits song is copyright and will mute that portion of your vod later anyway. I received a notice of multiple copyright instances from my last stream since I did a couple runs and noticed it while I was highlighting the runs.

Delaware, USADECosmic1 year ago

Did some digging on YouTube and found this run from a fresh file. Skimmed through and seems legit. Should definitely be added to the boards; might inspire some people to pick it up and improve the time. Run was performed November 12th, 2018. Kalwei also has some NG+ runs on their YT that are prob worth posting since they're done on hardware.

Delaware, USADECosmic1 year ago

Rules and categories have been updated to reflect current patch + the new DLC: Trials of the Dragon King! Please take some time to read over everything as some wording and placement of rules has changed to accommodate this. If there are any questions, please ask away. None of this is written in stone and we can always revisit changing up something! Other than that, happy running, and we hope you enjoy the new categories!

Delaware, USADECosmic1 year ago

Hey all, I made a discord for speedrunning the Gungrave series. Figured with G.O.R.E. coming out soon this would be a good way to get everyone together under the same roof! Link below as well as above the leaderboard tabs.

https://discord.gg/ars8rqJMQP

Delaware, USADECosmic1 year ago

Does anyone have any idea what the slow mode is in UN_oco's run of Grave? I see the word "slow" pop up on the bottom of his screen and he's clearly using it to just shred bosses, but there's no mention of it anywhere. I've looked around in the game and online to see if anyone knows but I'm coming up dry.

Delaware, USADECosmic1 year ago

Hey all, I updated the board with new rules and set up an emulator category. Long time coming I know, but hey better late than never I guess. Happy running!

Delaware, USADECosmic2 years ago

Pretty self-explanatory. The load remover + autosplitter is finished for PC runs, has been tested, and runs have been verified using it as the main timing method. It is completely integrated into livesplit and fully customizable to your liking in terms of number of splits. Please be sure to also read the rules for PC runs as well, since livesplit will need to be displayed at all times to verify the loadless time, and start time for the run has changed (from confirmation of character choice to now upon gaining control of the character). Happy running!

Delaware, USADECosmic2 years ago

Hi there, and welcome to the new Nightshade (PS2) leaderboards!

I'm the new mod for Nightshade, nice to meet you! You've probably noticed that the leaderboards have been given a significant facelift in terms of aesthetic, and some changes have happened.

0. Runs actually require verification now Pretty silly that they didn't before, but better late than never. Rules are updated as well to include more clarity. Long story short, this board did not have a mod for 2 years.

1. Individual Levels (ILs) now exist! Funny story, the levels were created, but there were no categories listed. So that's fixed. Enjoy running them!

2. We have a new discord! Since the old discord for Nightshade was not listed here, and not linked anywhere (I had to contact Brandino personally to even get a re-invite to it), I took it upon myself to create a new hub for Shinobi (and Nightshade) speedrunning. Hope to see you there! Link is here (https://discord.gg/R8TZ3EGjGT) and on the sidebar of the leaderboards directly below the "Resources" tab.

3. Emulator runs are still banned I'm totally fine with allowing emulator runs in the future under a separate category (would be split into Console and Emulator subcategories in that case), especially considering this game was never ported to future console generations. But until someone does a run, no point in adding categories for it.

I hope that this overhaul serves as the start for a new spark in Shinobi + Nightshade. Much love and happy running.

Delaware, USADECosmic2 years ago

Hi there, and welcome to the new Shinobi (PS2) leaderboards!

I'm the new mod for Shinobi, nice to meet you! You've probably noticed that the leaderboards have been given a significant facelift in terms of aesthetic, and some changes have happened.

0. Runs actually require verification now Pretty silly that they didn't before, but better late than never. Rules are updated as well to include more clarity.

1. Full-game is now ranked by RTA. This is the big one. The former "[Character] Any%" and "[Character] Any% Segmented" categories have been merged into what is simply "[Character] Any% Normal". In short, this change was made to allow for runs that have deaths in them to be valid for the boards. My concern, of course, was that tate strats (the room-clearing cinematic that plays when you max out a set of wave kills) would be changed to something runners would not enjoy if the game were to be run RTA. For reference, the tate cutscenes do not count to IGT. I was informed by Brandino, a long-time runner of the game, that despite this difference, strats centering around IGT are faster overall, and switching to RTA would not affect the manner in which the game was ran. So as of now, runs will be timed primarily by RTA, but we will be tracking IGT as well, and runners will be required to show their end-game IGT screen in submission videos.

2. Any% is specifically Any% Normal Any% Normal is specified on these boards for the purpose of preventing runs on Easy difficulty, as that difficulty is not universal to all versions of the game (most notably the US version does not have this). Most interest in general for Shinobi is around the Normal difficulty, so that will be the standard moving forward until there is more interest. I'm more than open to revisiting this and adding more difficulties in the future, too.

3. Individual Levels (ILs) are still ranked by IGT The standard for IL running in Shinobi has always been centered around IGT, utilizing death abuse strats for refilling ninpo and kunai when optimal. Since this is such a long-time tradition, and makes timing + verifying ILs a breeze, this timing method will be retained even after the overhaul.

Updated 7/28/21: added milliseconds to the board to avoid ties.

4. Characters are variables for ILs Basically the idea here is that whatever character is fastest just ends up being the fastest. You can submit runs of every character as well and they'll all show up. If there's enough interest down the line, I'm totally fine with splitting these into subcategories too.

Updated 7/28/21: Characters are now subcategories.

5. We have a new discord! Since the old discord for Shinobi was not listed here, and not linked anywhere (I had to contact Brandino personally to even get a re-invite to it), I took it upon myself to create a new hub for Shinobi (and Nightshade) speedrunning. Hope to see you there! Link is here (https://discord.gg/R8TZ3EGjGT) and on the sidebar of the leaderboards directly below the "Resources" tab.

6. Emulator runs are still permitted Along with the current WR (by a long-shot) being done on PS2 emulator, Shinobi is unfortunately not a game that has seen much in the way of preservation to modern consoles. Concerning this, and taking into account the currently low amount of runs on the boards, emulator runs will be allowed, and compared to runs on hardware. Something else we can revisit down the line if need be.

I hope that this overhaul serves as the start for a new spark in Shinobi + Nightshade. Much love and happy running.

Cisco64, ffleret, and LonerHero like this
Delaware, USADECosmic3 years ago

Now accepting LRT on runs for current patch. Please use the autosplitter + load remover that is on the resources page and link that to your splits. If you are running downpatched, you can continue to use the integrated load remover + autosplitter that is on LiveSplit.

yamanaru likes this
Delaware, USADECosmic3 years ago

Vergil categories are up, so you all know what rules to start following. Runs will (hopefully) start getting accepted in 2 weeks, as we will (hopefully) have the load remover updated for current patch. Regardless of the load remover being updated, however, Bloody Palace runs + boss kill submissions will be accepted after 2 weeks, as these are timed by IGT.

Going to lay some ground rules now:

  • Until further notice, there will be no Vergil NMG categories. So far we have only found one glitch/skip on M3 (New University Skip), and it's not even worth it on Human to do (might not even be worth on DH either tbh). So I wager the majority of runners will not be using it anyway. No reason to create a category just to avoid a glitch that only affects two categories (SoS and DMD).

  • There will be no "No JdC x3" category, nor "No Super Moves" category, etc. This character is OP, as he has always been. Either you sign up for that, or you don't. Simple.

Happy running.

Delaware, USADECosmic3 years ago

No Major Glitches categories have been added under the "NG NMG" and "NG+ NMG" tabs. "NG+ NMG" does encompass both standard and faustless ng+ categories.

NMG removes the following glitches/skips/techniques:

  • Skips involving V's Skewer move (M4, M5, M7, M9)
  • M3 University Skip
  • Skips involving Dante's Ground Trick move on unpatched Console copies (M11, M12, M13, M16)

Figured I would give the vanilla DMC5 folks something to play around with until Vergil gets here, enjoy!

Delaware, USADECosmic3 years ago

We won't be accepting runs of DMC5SE until the 26th of November. This will give us time to sort out categories, figure out what's carried over (and what hasn't) from vanilla DMC5, sort out how to do NG runs, etc. etc.

During this time, I encourage everyone to just enjoy the game, the QoL changes like Turbo, and of course, Vergil. Please visit the discord if you feel so inclined, as I'm sure we're all eager to get to routing this new release.

TheScruffington likes this
Delaware, USADECosmic3 years ago

Please stop submitting milliseconds in your full-game submissions. They are currently for BP Boss levels only. Thank you.

yamanaru likes this
About DECosmic
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