Hi kibowman, Please see this post here that explains how the queue works:
Just a word of advice, avoid using the ASL manually in layout settings and just go with activating the splitter by using the game name in your splits. Doing it this way keeps you auto-updated with the latest version. Livesplit will just grab the latest version upon start :)
Sounds like you have the ASL manually setup in your layout settings and also have the splitter activated.
@westzone compare against game time to make the timer pause during cutscenes. There's not a split for G1 or G2 (there's a split for parking garage and saving ada/sherry though) -- double check your split settings for G3.
Yup. If you have the Steam release (as in you're not pirating it) try running Livesplit as an admin. The splitter should work just fine for legal copies of the game (not making any accusations to you personally, nor would I care, I just know it likely doesn't work with pirated copies and just want to get that out of the way for other people in the future)
And you're using the Steam version? :)
Why are you wanting to go to 1.0? Your best bet is changing the switch statement . Uncomment out the commented code for default, and then just remove the current default. That'll stick you on 1.0
I experience no freezing at 48:16. Watched from 47:16 to 49:16.
Looks good @Jud - your run is back on the boards. Thanks for addressing this :)
If people seriously start pushing for a 10 FPS category I will fall into a heavy depression.
@Jud if you want to let me know when you have it submitted again, I'd be happy to prioritize verification for you. That's good advice to the community, by the way. I always try to encourage people to record + stream in case there's a twitch hiccup.
@NuZ I mean do the following (as example):
- Limit FPS to 10. Wait 10 minutes. IGT should be 10 minutes.
- Limit FPS to 120. Wait 10 more minutes. IGT should now be 20 minutes (10 + 10)
Right, but that still isn't a reason to enforce assisted. It's a lax category, if someone wants to run hardcore for some reason they can. I don't see a reason to create other categories or enforce anything.
Since people are using the rocket anyway, this is mostly negligible and up to the player. Most people are going to run assisted. Does it mean it needs to be enforced? No. It's players choice if they want to experiment with different strategies and is a much more lax category.
Okay, so to expand upon what was said earlier.
Final IGT works like this:
- "Active" timer -- Walking around, doing combat, picking up items, sitting in your inventory. Reading notes. Even includes being paused and in cutscenes. It's literally always increasing.
- "Cutscene" timer - time spent in a cutscene
- "Paused" timer - time spent paused
Now, keeping in mind the time is in microseconds, IGT calculated is:
- (active - cutscene - paused) * 0.000001
^ That returns the seconds of gameplay time, which is your final IGT.
The time spent in the inventory, or picking up items is not in that calculation. However. The active timer still increases while picking up items or in your inventory. The paused and cutscene timers are not increasing. So your IGT is still increasing while picking up items or in your inventory. So yes it is beneficial to organize items and stress using them quickly.
@OneCoolMan the timer isn't based on frames though. Set your frame rate to 10 fps, start a new game and wait 10 minutes. Your IGT will be 10 minutes. Set it to 120 and wait 10 minutes. Your IGT will be 20 minutes.
@Usokkithetree the timer does count while you're in the inventory. It just has a separate timer that's not calculated into the IGT. The "active" timer continues to tick even while in your inventory. The inventory probably just has it's own timer for RE.net purposes like previously mentioned.
We are constantly on the lookout and discussing more verifiers that would actually be active and through and are already discussing individuals. Either way you spin it, I think the team is doing a pretty good job considering the submission load. Thanks for the feedback though.
To add to what Liv said, nobody has even waited a week yet. Most runs are verified on average in 48~ hours. That number is going to be thrown off due to a backlog of DLC runs in our queue, because we were accepting submissions but not verifying.
I've waited a week before to have a run submitted for a dead game. We work hard to be through and verify in a timely manner. But to claim the entire queue should be cleared through when we get 50-100 submissions a day in 48 hours tops... Let's not kid ourselves.
This is the most active game on SRC right now, the queue just fills up. It's a good problem to have, but try to be patient and understanding of the workload. Three days isn't a long wait or worth complaining about (not saying the original poster is complaining). For any game. Let alone the most popular on the site (at the moment)
Dumb posts where you're trying to start crap, just for the sake of starting crap get locked. Go figure.
Let's bring up the fact that a thread literally already existed for the context of your original post, before you went all "evil mods" and disregarded everything that didn't fit your logic. :P