Feel free to use this thread to post your findings of memory addresses within Panel de Pon. I will start with what I already had posted in my guide:
Addresses are based on BizHawk
000338 (1 byte) Stage Timer (seconds) 00037E (1 byte) Stage Timer (frames of second - 60 frames per second) 000418 (1 byte) flag for determining when opponent's screen should be shaking (0=no, 1=yes) 000420 (1 byte) counter for opponent's screen shaking 001860 (1 byte) Player 1's bottom-left tile 001960 (1 byte) Player 2's bottom-left tile 001A76 (4 bytes) RNG value 001A80 (1 byte) Player 2's CPU Speed 006D60 (2 bytes) Player 1's Stop Timer 006D62 (2 bytes) Player 2's Stop Timer 006D67 (1 byte) opponent's screen shake level
After reviewing dokidokipory's run on the Retron 5, I have determined that it loads screen transitions far too quickly for original consoles to compete. Therefore, I am banning future runs done on the Retron 5 from future submissions. It's all in the name of a fair fight, just like in actual BattleBots competitions. Right?
One of the normal conveniences of using an emulator over console is that you usually do not have to sit through a BIOS screen. As a console runner, I do not have this luxury. (I am far from done with this game. I am just focused on other things at the moment.)
Effective today, NEW runs will be required to either enable the GBA BIOS or be assessed a time penalty of four seconds per reset during the run.
Considering how many times resets will happen during the current route, this will add up quickly. This new rule is simply in place to level the playing field. As a rule, I find that emulators should never have an advantage over console.
If you are unable to locate/dump the GBA BIOS, Google is your best friend. That is all I can say.
Any objections to this rule should be placed in this thread.
The leaderboard has been updated to be more consistent with other games' boards in the series by combining existing categories and creating subcategories. If you use LiveSplit's World Record component, you will have to change your Splits to point them to the right category again.
In your Splits Editor, change your Run Category to the game mode, then change the Game Level and Exploding Lift variables that come up in your Additional Info tab to the right level and scroll option. In addition, in your Layout Editor for the World Record component, you should have the box checked for Filter Leaderboard by Variables.
I had this series leaderboard created to accommodate my GBA run. I will fully admit to having never played this game before.
It's not explained in the rules why all of the characters' final cutscenes are allowed to be skipped except for the final one. Having watched runs that do and do not skip the final cutscene (The impetus for this question is that a run currently in verification skips the final cutscene.), there does not appear to be anything extra that happens when you finish all of the characters' paths.
The 1P Stadium main categories are currently being converted to subcategories under a main 1P Stadium category. Until LiveSplit supports the variables, the World Record functionality within LiveSplit for these categories will be broken. Apologies for any inconvenience.
You can get rid of the stop timer in this game by pressing B, A, L, L at the first intro screen. Since this is not standard, it is banned from most categories. This notice is here because it was not explicitly stated in the rules before now. Apologies for any confusion.
I noticed that the SDA run of this game has not been posted here and it appears to be faster than any of these times. I wanted to add the time myself, but I cannot submit it.
http://speeddemosarchive.com/MarioTennisPowerTour.html
This is any% singles. I measured the real-time as a 1:13:45, IGT 1:14:55.
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