I've been a fan of Cactus McCoy for a while, so I decided to speedrun it out of pure boredom. I've been grinding offline attempts for a good chunk of the day, with my PB being a 35:28 (a pretty bad time, I know, but I'm starting). In my 25ish total attempts, I've noticed quite a few things The biggest thing I've come across is the effect of taking damage. If you take damage near an enemigo, you'll clip through him. Once the run gets optimized, I can see this clipping (which I'll call Damage Clipping or just DCing) becoming the main tech used, at the very least out of the tech we've discovered. Another thing I've noticed is that Shady Springs is the main run killer. Things like the section with the boxing glove and pistol enemigo cause me more than my share of deaths fairly consistently due to the knockback, often resulting in a reset. I'll probably figure out more as I go, so this'll likely be a thread that's updating fairly often. Well, as updated as a thread for a game this niche can be.