I don't think there'd be much interest since it's literally just one difference in an otherwise identical run. 100% would have small routing differences in sector 4 but that's it.
yeah you have to set up a display capture to get that to show up. Sorry to hear you won't be playing anymore but I hope you enjoyed it while you did!
Most seem to think it unnecessary to make a category for something where players would not be competing on the same game. Randos are for fun and not really for competition.
Yeah possibly. But I think that would only be the case if someone were trying to pass a segmented run (i.e. reloading the game from a save station) or if they were running back and forth through rooms trying to get the best patterns or strats in one go, and not if they were trying to pass off a TAS. I would say that it would probably be harder to look for map blinking inconsistencies than to listen for music cuts.
My assumption is that games where some icon inconsistencies matter for verification (known to me are super meat boy and clustertruck) are pc games where each level can be retried instantly without needing to lose significant progress.
If you really want to see the leaderboards how the were before the switch, you can just click where it says "in game time" and the board will organize runs according to igt. The switch only affected the default setup of the leaderboard. Regarding "against the will of the creators," there's really no reason to take that into account. This was what the community decided, in which the creators have no involvement.
the thing about 1% is that it can take 10 minutes or it can take you days to finish once. Each time you go out of bounds you need to perform several frame perfect pause buffers that really only satvara is consistent with. Nobody runs it because it is both short and extremely difficult. It doesn't really show what the game has to offer in terms of movement and execution.
Mostly copied from Eagle's post on the mzm forum but added here for convenience: https://www.speedrun.com/mzm/thread/syvkl
If you want to submit emulator RTA, these are the requirements:
Bizhawk with mGBA core and proper firmware must be used. If any other emulator is used, you can only submit in-game time. Video of the entire run is required. Before the run starts or after the IGT comes up after the credits, these things need to be shown:
- mGBA core selected (does not need to be shown if on bizhawk 2.5+)
- Bizhawk version
- Proper firmware selected
- In addition to all of the above, a soft or hard reset must be visible at the beginning of the run in your submission video.
Also, this should be a given, but emulator specific functions like save states, pausing the emulator or speeding it up are not allowed, regardless whether you're submitting RTA or not.
Please also include what version of bizhawk you're using in your submission. This makes it a lot easier to gather data.
If any of these requirements aren't met for your submission, it is very likely that we will reject it. We will be very strict when it comes to emulator RTA submissions, but I am glad that this is now an option. Hopefully it will make the leaderboards a lot nicer to look at in the future.
If you want to know how to set this up, please consult Dragonfangs' video (this is for zero mission but the same applies to Fusion):
Missile doors stay open once you open them the first time, it’s not a glitch as far as I know. They only close after you from super Metroid onwards.
Emulator - BizHawk
100% 1:15:25 - 54:22 - NA - v1.11.9.1 Notes: Late Brinstar, Early Kraid, two extra transitions in chozodia, two extra in Ridley, sam strat, refilled at screw attack. Lots of emu lag before exiting Kraid.
1:13:06 - 53:10 - NA - v1.12.1 Notes: Late Brinstar, Early Kraid, sam strat ¤no firmware¤
1:13:09 - 52:15 - NA -v1.12.1 Notes: Late Brinstar, Early Kraid, sam strat, two extra transitions in chozodia, four extra in Ridley ¤now with more firmware¤
1:12:38 - 51:56 - NA - v1.12.1 Notes: Early Brinstar, Early Kraid, sam strat, two extra transitions in chozodia
1:11:08 - 50:33 - NA - v1.12.2 Notes: Early Brinstar, Early Kraid, sam strat, extra fast transition and slow transition in chozodia. Refill glitch