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United KingdomCBgameDev1 year ago

Hey all, my names James,

I’ve been solo making a parkour game (called Freerunners) in my spare time for the last few years. I wanted to try to capture the feeling of getting your timing right, finding a good rhythm and flow as you are moving. I always thought this kind of matches up with speedrunning quite well.

I’ve watched a bit of speedrunning stuff over the years and when I was a kid I used to speedrun Zelda Ocarina of Time before I knew speedrunning was a thing, but honestly I’m very nooby knowledge-wise about it all.

I wanted to get peoples opinions on a couple of things:

  • Do they think my game is something people would be interested in speedrunning?
  • If so is there anything I should or could add to help make speedrunners lives easier?

I haven't finished the game yet but I’ve got a Free Demo up on Steam of the beginning levels -> https://store.steampowered.com/app/1430330/Freerunners/ . I’d love to hear what you think, honest feedback about the game and thoughts on speedrunning potential, if you have time to try it out! (best with a controller if you have one)

Here is a video of one of the demo levels so you can get an idea of the gameplay:

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