Hi everyone, for anyone interested I did the first ever run of the 22 bolts.
It took me 9:56 minutes (10:36 real time)
Here is the run: https://drive.google.com/file/d/1sH57o1IZ3qh2EYqLykvGhIr-o9CYpWQe/view?usp=drive_link
ok but I would say to wait a little longer because the page on speedrun.com has just been created
What is a salt video
Do you know what I say? The day after tomorrow is my birthday and I want to try!
No, they would seem like category extension
Yeah everything is possible with determination :D
Hi everyone, I've been looking for strong people to talk to about Smfs4 for a long time, and I've finally talked to you.
I want to reveal to you that about a year ago I discovered another glitch, a skip that should save you about 5 seconds.
In the 24th bolt in the game (the one where you have to FLG over the robot) I found a new way to do it.
I think it's 100% the hardest trick in the game and maybe even one of the hardest in the speedrunning history of scratch games:
It's so difficult that I think it's almost impossible to do in a normal run, just TAS.
I managed to do it but it wasn't easy (it's much harder than it looks).
Here is the full showcase of the trick:
https://drive.google.com/file/d/1oit87tZg4fhjaZLty95FfdQSvCCpeJ5m/view?usp=sharing
If you want to try it, TRY IT...
Ok, thx for the information, btw I was wrong, is 100% possible on turbowarp
when you are above the white platform, kill the koopa and take the shell, then go down and kill the blue monster (I don't know how it's called lol), then, holding the shell, jump and spin against the wall, and you should teleport down.
(This glitch doesn't work on turbowarp)
Yeah is probably, we mustn't report this bug because, if brad fix it, Smfs4 speedrunning is dead