Comments
MexicoBernaeon3 years ago

Bruh. Let that one also be that you can only rescue 69 of all the Phantomileans.

MexicoBernaeon3 years ago

From what I've seen, the IGT does not count: -When opening doors with keys -Entering those doors -Load screens -When hitting a switch, the little cutscene of what the switch did (e.g. 4-2 hitting a switch to destroy a rock blocking the door, the whole scene of the camera moving to the rock and the rock being destroyed) -Normal cutscenes (this count from the moment that the cutscene starts, so skipping a cutscene or not does not affect IGT) -World Map -When you die, the transition between the death and the previous checkpoint is also not counted. I haven't seen any other additional examples where the IGT pauses for something unskippable, but those would be the most relevant moments in general

MexicoBernaeon3 years ago

How possible could it be to do to Klonoa what is done to Silent Hill for example? I'm not really sure how it works, but it's a module or mod that makes it so that the RTA on livesplit for example stops during unskipabble stuff, like load times, transitions between doors or opening doors, and stuff like that. I know it's going way over the place with it, but it could help with the inconsistent load times. But the only issue is that this could only be applied to the PC version, so anybody on console would not benefit from that. But it could be a way to at least unify all PC runs. I don't know if it is even a good idea to try something like that, because someone would have to do it and it would only be more complicated making that than just sticking to the time that you get

MexicoBernaeon3 years ago

I would say the pause should be banned. I mean, there really is no need to stop the timer for frame perfect tricks, this is no Monkey Ball, so I guess there shouldn't be a need to pause at all

MexicoBernaeon3 years ago

I think it should be mostly the same as Klonoa Wiimake. But I noticed some stuff, like skipping cutscenes takes a little longer and some glitches that you could do in the Wiimake are not available here. It seems that, by just eyeing the time, the avg for the game should be a little less than an hour. Unless someone finds some new glitches or strats

About Bernaeon
Joined
4 years ago
Online
1 month ago
Runs
6
Games run
Clock Tower (SNES)
Clock Tower (SNES)
Last run 4 years ago
3
Runs
Metroid Dread
Metroid Dread
Last run 3 years ago
1
Run
Klonoa Phantasy Reverie Series
Klonoa Phantasy Reverie Series
Last run 2 years ago
1
Run
Games followed
Clock Tower (SNES)
Clock Tower (SNES)
Last visit 1 year ago
1
visit
Jersey Devil
Jersey Devil
Last visit 1 year ago
1
visit
Vegas Stakes (SNES)
Vegas Stakes (SNES)
Last visit 11 months ago
1
visit
Metroid Dread
Metroid Dread
Last visit 1 year ago
1
visit
Prince of Persia: The Lost Crown
1
visit
Klonoa Phantasy Reverie Series
Klonoa Phantasy Reverie Series
Last visit 2 years ago
336
visits
Scorn
Scorn
Last visit 2 years ago
8
visits
Sweet Home
Sweet Home
Last visit 2 years ago
32
visits