I'm not sure if it's useful in any categories but in Mob of the Dead the cage with the fuel tank the zombies exclusively spawn at that cage, if you stay in there (and don't die) you fly through the rounds.
It's the time challenge on the sand mountain slide (the gate with the 3)
Cardboard boxes are not allowed to be unless they are unlocked within the level through the use of glitches.
-Typo I think, otherwise I have no idea what this means.
That is completely fair, Santa is such a weird scenario for ILs that it's kind of hard to come to a verdict. I think that's the closest we'll get.
Exactly what I was thinking, there is an obvious que when that happens too, that weird cinematic view with the thin bars at the top and bottom appear right when you reach that point.
Edit: (Wrong, I just checked and that cinematic thing appears only on certain ones)
Okay, so what are we gonna put the final verdict as then, I'd like this to be decided because I actually like running the ILs but I want to know where the exact line is drawn. Me and Tedious seem to be in agreement on loss of control, so is it going to be when the Object touches you, when you touch the chest and lose control, where are we drawing the line? When we stop is the biggest thing I'm concerned about in this situation. I would like it to be as accessible and fair as possible but I would like a clear, concise end point.
"once people have time to think and come up with a decision" The only active ToS players are Me Tedious Cosmeme and you. I propose we stop time when control of spongebob is lost, whether it by by object or portal unless an unconventional means of completion is used, in which case timing ends when the final cutscene is skipped. Also, later powers are disallowed for the ILs on Jellyfishing, Meeting Sandy, and Acting Tough With Patrick. And of course warp boxes are disallowed for any% IL runs. All other preexisting rules still apply. Any objections?
I feel like a ban on later obtained powers would be pretty much pointless as they save almost nothing, and if it did that would simply add a different means of completing 2 levels at most for ILs, which I'd say is a small price to pay. As for Teleport Boxes that is a very easy rule to enforce as long as they have video proof.
I saw Tedious took record in every IL and it made me want to try a few out myself, however I ran into a bit of confusion when I read "The warp portal ending is only permitted in IL categories in which you can collect the final happiness object without completing the level." My only question is why on earth would you work it that way and force anyone who wants to run an IL to re-create a new savefile just to add in a cutscene at the end. Especially considering the fact that if you were to mark timing on ILs as when you lose control of spongebob the timing would be the same for both the first time through as well as all subsequent times as the cutscene would be completely meaningless whether it was present or not. Why make ILs so much harder when the game already allows it to be very simple. I believe the IL text should be changed to this: "Timing begins when you gain control of Spongebob and ends when you lose control of Spongebob. If a nontraditional completion method is used timing ends on the appearance of the level stats screen." I believe this would be fair at making all stages replayable for ILs without forcing a player to create a new file and still draw the line for stages that are unclear when the time of lost control would be. If you believe that this is not a good way to work things due to setting inonsistent standards across levels. Keep in mind that not all levels work the same way, and that attempting to set the same standards is impossible unless you want make ILs even worse then they already are. I don't see how the removal of the cutscene would affect the legitimacy of ILs in anyway considering there is no skill of mashing the A button just to skip something. I mostly only care about Tedious and Jaxler's opinions on this but I'd be open to hear anyone's thoughts.
I think a mod should go and re-write the No-bank category rules to be a little more specific. I believe it should say "No players active in the game may use the Gun or Point bank at any point during the run." (Assuming that the gun bank is not allowed)
I am a casual runner of NG- (Unable to post a time due to no means of recording) and I find it very odd that the PC and Console versions are separated on the boards. Why is this? Isn't the only difference load times? I just am curious because I don't see many communities separate versions like this without major differences. Just something about the boards I've never understood and I'd like an answer. :)