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South Holland, NetherlandsAutoGamerZ5 years ago

Hello Moderators of Donald Duck Goin' Quackers,

I recently discovered after watching some comparison and trying some different sources that I had been running on the PAL N64 version rather then the US one all this time, I've edited the version in all my runs (as I've used the same ROM in all my runs), sorry about that, I should've been more careful when downloading it 8 months ago to look at what version I was playing.

Regards, AutoGamerZ

South Holland, NetherlandsAutoGamerZ5 years ago

A happy new year wished to the Quack Attack Speed-running community :) (Even if it's a tiny one :P)

ScorpionSRL likes this
South Holland, NetherlandsAutoGamerZ5 years ago

Well, I've been trying for weeks now to find new glitches to make getting a lower time possible in various ways, I didn't find any helpful glitches I can recreate consistently (except one for the 100% category of speed-running I ironically don't play) yet but I sure found some interesting things.

On the N64 version in the first bus when the boss flies up after hitting you either the first or second time you can double jump into her... Ehr, Bottom and then stand briefly on her feet to jump out of view on the top of the screen. You'll fall down and the fight continues as normal afterwards but I found it pretty, especially as I stumbled upon it not when actually trying to hunt for potential glitches but during a failed speed-run.

I also discovered that for some reason if you jump through a milkshake but don't pick it up (By double jumping before hitting the floor), it plays a small part of the milkshake music.

Though it's completely useless in speedrunning any%, but may be usefull when speedrunning 100%: You can immediately enter a stage again after exiting it by spamming the hit button, before the B piece animation has stopped potentially saving about 4 seconds per level if you make sure you already have the time trials loaded in via the nephew enter glitch doing that first, then going to the levels to collect the B piece and toys and then doing gladstones speed challenge right after for every level.

I can now also confirm it's definitely possible to skip one of the levels in area 3 as I remembered form childhood (got it working on N64, while in childhood I played the PC version so it might not actually be caused for the same reasons, even if I don't remember how to do it on the Dutch disney Classics version of the game either), I've been checking all combinations of levels reached possible in any order possible as much as possible (And some different tricks/deaths and routing oddities around the B pieces) till that point but I can't figure out why it happened and I wasn't able to do it a second time. I am not actually very experienced with glitch hunting (or speed-running for that matter), would anyone have a clue how I could figure out why a glitch like this would happen so I can start to figure out how to recreate the glitch reliably? I'm sure it'd be great for everyone if we can get another level skip to work.

I sadly didn't record any of the above findings, I didn't see much purpose in recording hours upon hours of trying random combinations of levels (and trying various tricks in various levels), but I feel pretty stupid in hindsight considering I got the third world skip I was talking about to work that one time.

I hope any of the information above helps and/or that someone could help answer the question I asked.

UI_Jess likes this
About AutoGamerZ
Joined
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Donald Duck: Goin' Quackers
Donald Duck: Goin' Quackers
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Donald Duck: Goin' Quackers
Donald Duck: Goin' Quackers
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