Comments
Asterxyx2 months ago

In a nutshell, it's mainly for accessibility.

We archived the IGT timing method for Lost in Nightmares because it was simply an outdated timing method, and we have something that's better as a whole now. As for individual levels, I think they're short enough that it's fine to keep something like IGT unarchived. I know Lost in Nightmares is also a fairly short run, but the amount of grinding people do at the start of it to get a grenade isn't something that should be trampled on if they accidentally do a reset that would be deemed "non-tactical".

Asterxyx2 months ago

Hiya! Glad to see people still have an interest in speedrunning this game. Unfortunately, the forums section of the leaderboard doesn't really see much activity, so if you'd like better chances of finding a co-op partner, I'd highly recommend joining the Discord server!

https://discord.gg/eNhDCsBXCR

Happy running, hope to see you soon!

Unknown
Asterxyx7 months ago

Hey Auddy, thanks for reaching out!

Regarding the list of runs you sent, there are currently some issues as to why we cannot reinstate them as-is, though I'm hoping we can get something figured out to where you can still have your hard work shown up on the boards. Sorry that this isn't the answer you were quite looking for, though I hope you bear with us while we figure this situation out.

If you have any more questions regarding this situation, please let us know, and we'll hopefully get you an answer or two rather quickly.

Asterxyx7 months ago

I would like to comment a couple of things from this post, but first and foremost, I would like to apologize for your runs being classed as "Orphaned". A while back, I was messing with the "Archived" function that SRC provided, and after testing it, it didn't work as I'd intended for it to work, and apparently I forgot to disable that function. I just went and did so, and it now says "1st place" again for you, again, I am sorry.

Now to the brunt of the topic. Firstly, LRT was only implemented relatively recently, we haven't been doing it for seven years. The reason it appears that way is because we wanted to reduce the amount of clutter that displayed while looking at runs, and it was that decision that led us to just take the RTA time and put it in under the LRT column, just to clear that up.

Going into the IGT portion of the game, I guess you're not necessarily wrong in the sense that in theory, IGT and LRT are exactly the same. However (and this may seem a bit selfish of me), based on my experience here, I've had to reject a lot more runs that were timed via IGT because of the fact of non-tactical resets existing. If RE5's IGT didn't roll back upon restarting a checkpoint, then this wouldn't have been an issue, but alas, it does. I know I've also commented on this before, but menuing is considered a skill (in this case, shop screens after resetting a checkpoint and in-between chapters), and it should be treated as such. What I mean is, if you have someone who is really quick at menuing, and another who isn't as quick, shouldn't the person who was quicker be rewarded for having quicker menus? For example, looking at OG RE4, every time you pause to change weapons is counted for your time, I personally believe it should be a similar case with this game.

If you would like to continue this conversation more, my DMs are always open, and I'm sure I could explain to you in better detail why things are the way they are. On that note, I will be locking this thread, so my previous statement regarding DMs applies to anyone who wants to, I'm available pretty much anytime.

Asterxyx11 months ago

Reshades currently aren't allowed for speedruns, no

Asterxyx1 year ago

As I mentioned previously, we've been talking about adding a Mercenaries category. A few questions come up with this:

  1. Is it something that would be wanted as a whole?
  2. Would you guys want it on the Full Game Leaderboard or listed as an Individual Level?
  3. There are quite a bit of characters in Mercenaries/Mercenaries Reunion/United; would categories for every character be wanted (Solo), or would you want to compare scores against many characters, and be able to filter results only you would want to see? Co-op will be mixed, with a user input function for characters; there would be way too many options to list and separate, which is why I ask if the same would be wanted for Solo
Asterxyx1 year ago

As I mentioned previously, we've been talking about adding a Mercenaries category. A few questions come up with this:

  1. Is it something that would be wanted as a whole?
  2. Would you guys want it on the Full Game Leaderboard or listed as an Individual Level?
  3. There are quite a bit of characters in Mercenaries/Mercenaries Reunion/United; would categories for every character be wanted (Solo), or would you want to compare scores against many characters, and be able to filter results only you would want to see? Co-op will be mixed, with a user input function for characters; there would be way too many options to list and separate, which is why I ask if the same would be wanted for Solo
The7thSeal likes this
Asterxyx1 year ago

There is! To enable this, right click on LiveSplit, go into Edit Splits, and set "Resident Evil 5 (Steam) as the game name; this should bring up something that mentions autosplitting/load removal being available, and from there, all that's left is to activate it. Make sure your categories are set correctly, otherwise you might have unintentional splitting.

ZA13 likes this
Asterxyx1 year ago

Alright, minor testing is completed, and so is the LiveSplit script update that supports 1.2.0. A few things I'd like to note:

We will be allowing v1.2.0 for submissions as of now. This does come with one restriction; auto-completion of QTEs is strictly prohibited. Assisted QTEs are fine, as is the customized camera angle. Previous rules do apply; at the start of every run, v1.2.0 (or v1.1.0 if downpatched) MUST be shown for version verification. Failure to do so will result in run rejection.

Quick side note as well for the co-op runners: At the start of every run, check your settings to ensure that auto-complete QTEs are disabled (both in the menu AND in the game). If this is not disabled, it will result in rejection.

Finally, we're currently keeping v1.1.0 and v1.2.0 grouped together, possibly keeping a separation with a variable. If things become too drastic of a difference between the two versions, they will be separated, so keep that in mind. I will keep this updated as we come across more.

Asterxyx1 year ago

Howdy hey, me again. Thought I'd share some news regarding the Steam update.

From what I can gather at this point, they took some game options from the Switch version of the game and implemented them in PC. This includes the customized camera angle AND auto-QTE completion. We're currently looking into the update more, and as of now, we are looking at NOT allowing auto-QTE completion.

This update also broke the timer, so in the meantime while that's getting fixed, we will not be accepting any run that is done on version 1.2.0. Any run done on v1.1.0 can still be submitted, just a heads up that 1.2.0 is not up for submission at this point in time.

That's all from me, have a great rest of your day :).

ZeliBoBazz, LeonSReckon and 2 others like this
Asterxyx1 year ago

Just a heads up, I'm only going to let this sit for another 24 hours, I want to try and knock it out ASAP.

rozukk likes this
Asterxyx1 year ago

Hey everyone, me again. Cutting right to the chase, I want to try and clean up the boards a bit, it still seems pretty scattered from my perspective, and in addition to this, I would like to move Segmented over to this board, and for any Segmented console runs, they will be put on the console board. In a nutshell, this is what the result would look like:

https://imgur.com/7owHA7c https://imgur.com/wVmxH8K https://imgur.com/2kULZT8 https://imgur.com/IgbKX1n

Let me know what you all would think about that, and if you have any suggestions, let me know. Until next time :)

rozukk, Sawken and 2 others like this
Unknown
Asterxyx1 year ago

@RE_Snow

Firstly, I'd like to clear up that you were not blacklisted for simply stating your opinion. When we saw everything that was put in the mod chat on Discord, we agreed to blacklist you for the continued harassment/defamation of a certain moderator. I've also asked many people to read over what was said, and they agreed that it was harassment. We've blacklisted another member of the community for the same exact reason, and you were a moderator during the time this person was blacklisted, so you should know that this behaviour was disrespectful and disgraceful, and that the attitude you had towards people would not be tolerated.

It is true that the vote for LRT was pushed quite a bit, yes, and because of that, we did go forth and put LRT on the boards. But tell me, did you or did you not say that you were okay with the idea of an LRT that emulated IGT so that disconnects could still be allowed (https://gyazo.com/f76f39a873eecb8e042e71aef0494945)? If that's the case, what makes you so against it now? Regardless of that, the only thing that is timed on this LRT that wouldn't be on an IGT script is the inventories. The rest is all emulating IGT, just as you said you'd wanted. And for clarification, the only reason the inventories are timed on LRT is because a lot of people consider menuing a skill as a whole, so why should you not be rewarded for having faster inventories?

As for your comment about runs never having the potential to reach a "perfect run"; the definition of a perfect run varies based on timing method and overall skill. A "perfect" IGT run cannot be obtained doing LRT strats, because there are so many resets that we just don't do. The same for a "perfect" LRT with IGT strats. Just like we talked about last night, we both agreed that the current IGT WRs can be beaten by a good amount using LRT strats. Low 1:11 IGT Co-op, low 1:21 IGT Solo. Those times are not out of the realm of possibility, and still attainable. And going by your argument, in general, no single segment run has the potential to be a perfect run, as there are so many little things we do in Segmented that just aren't done single segment because it's too risky. So that argument falls apart.

And now for your list of questions.

  1. You weren't blacklisted for allegations that were "one-sided". [See above]
  2. I'm going to say that these "old books" were tossed into archives because of the fact that, with the timing method switch, that's exactly what they were, old books. I do understand the backlash of this, and as I said above, we are working on bettering the situation, but that does take time.
  3. This "question" doesn't need a response, because it was just a subtle brag.

At the end of the day, this is a video game. We should not be resorting to personal attacks on people just because we disagree with certain takes on aspects of the game. Something as petty as a timing method shouldn't warrant harassment and/or defamation towards someone, regardless of what their past is.

RE_Snow likes this
Unknown
Asterxyx1 year ago

@uhTrance

I do know that RE5 has gone through many rule changes. Hell, I was there for a portion of them. Regardless, the issue wasn't restricting the resets. If anything, doing so only made rules more confusing. From my experience, restrictions on tactical resets only made everyone more confused. Even if we did this, there would still be some extent of moderator/runner discretion on what would and wouldn't be considered tactical. I've seen this very prominently when tactical resets were still little to no restrictions (just if you didn't progress much and if you modified the inventory), so who's to say that wouldn't be the case if we were more restrictive on them?

I feel the only way we can fully get rid of the moderator/runner discretion on tactical resets is to either:

  1. Allow all resets (tactical or non-tactical), and just time each and every reset via RTA and add it in to the final time.
  2. Change the timing method to where that isn't a concern.

Regardless of whichever route we take, there will be people who don't like it and complain that it isn't to their liking. As a moderator, I've suggested the first option countless times, as I frankly believe the IGT shouldn't reset the time when resetting a checkpoint, but pretty much every time I've suggested it, we've always come to the conclusion that "we'll figure something else out," which in turn lead to us taking the second route.

As for the archiving of runs under the IGT timing method; if we've created a new timing method that would make the game more fair and less confusing as a whole, why allow runs to still be submitted under the old ruleset? Also, the lack of an SRC vote falls back on me, as I figured most of the active runners would be in the Discord, so I felt there was no reason to create a post about it. I realize now that it was a mistake to just assume that, and that an SRC vote would have been better, but based on what was done, I believe it's a little too late for that. In addition, if we didn't archive the IGT runs themselves, every run would have been re-timed under an RTA timing method, breaks included in the time.

Also, based on the other responses in this thread, the mod team is currently working on branching LRT/IGT timing methods and allowing both to be submitted, though, that is going to take some time to do.

Asterxyx1 year ago

Locked.

LeonSReckon and greasy_rhys like this
Asterxyx1 year ago

Absolutely wild, really nice find

R0DEATH likes this
Unknown
Asterxyx2 years ago

GG sir!

Asterxyx2 years ago

19 January, 2022

-100% has been moved from main boards to the category extensions board https://www.speedrun.com/re5ce#100

Sawken likes this
Asterxyx2 years ago

10 January, 2022

-No 1-1 category has been added for NG+; currently being timed LRT on PC, and IGT on console

-Any run that submits ONLY an IGT time for this category on PC will result in that run being rejected at this time

-NG+ 100% No 1-1 is NOT a category that can be run, so please keep that in mind

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