Comments
Rio de Janeiro, BrazilAntBlueR11 days ago

GGs! This makes me wanna learne the game for real now xD

ItsPietroFelix likes this
Rio de Janeiro, BrazilAntBlueR23 days ago

My idea is too add Loadless (Load Removed Time) as a timing method because I notice that some cellphones has slower loadings than others (don't have values yet because didn't retime them precisely, but this is something to be discuted before being added), and loading differences can be an issue due to the disadvantages between them, but again, before that, retiming science should be done and also see if it's worth it since retiming loadless is really hard and it consumes lots of time.

The other thing is about retiming itself, idk what program has been used by the moderators but I've got some different times from the program/site that I do use (which is somewes.com) so I'd like to know what am i doing wrong so I can fix that for future runs (along with the first/final frames as well)

Last thing is I think we could have more ILs, at least 30 levels since we have a category that goes from 1 to 30, but again, just a suggestion

Rio de Janeiro, BrazilAntBlueR23 days ago

So recentlty I decided to replay Candy Crush Soda to grind and do some level science/searching and notice that all the levels I said that were different from my version are now the same as the version I was comparing to (which was atlas' one) I'm not sure if the game updated and changed everything, but I'm pretty sure the game probably has a "Demo" version which has all these levels from the leaderboard (aside from Atlas' runs) and after sometime it does change to the "real ones"

I think we could split the leaderboard between "Demo" and "Real version" or something like that to avoid level differences since the Demo seems like to have a bunch of "pre-scrypted" levels where you could do the same moves and get the same results

I plan to install in my other phone and do more science about it + uninstall it and reinstall it and see what's going on with it

The videos ahead were recorded on August 23/24 respectively (description for double check), HOWEVER, the change was notice by me days/weeks before, just did not have time to record and share this information in here

The proof of the level changes:

Rio de Janeiro, BrazilAntBlueR27 days ago

Moderators are working on runs, so please be patient with the run verification delay.

Sambel1945 likes this
Rio de Janeiro, BrazilAntBlueR1 month ago

This should be called Crash% not Softlock%, you don't get softlocked, you get hardlocked.

GGs anyways!

SpeedGrau and Burbeyyst like this
Rio de Janeiro, BrazilAntBlueR1 month ago

A new category is not needed but the category itself can be separate between Plants and Zombies subcategories

Rio de Janeiro, BrazilAntBlueR1 month ago

I think milliseconds will be needed, people will probably try to optimize it

arnaud33200 likes this
Rio de Janeiro, BrazilAntBlueR1 month ago

Not required but highly recommended and would be appreciate it very much if it had

Rio de Janeiro, BrazilAntBlueR2 months ago

His run was really weird indeed, I remember when I was grinding the game again, I had splits with his time to compare agaisnt and It seemed to be impossible to save time, no matter what I did, I did the same strats, tried to optimize as much as I could and I was still behind by a lot, even playing on Fusion (which is sighly fastser than BizHawk and it was at the time I was still running on that Emulator), so I agree that he probably used a different version of the game and that it should be moved.

Rio de Janeiro, BrazilAntBlueR2 months ago

Because the Shindou Version has been separated and it is on this leaderboard https://www.speedrun.com/sm64ique

2003041 likes this
Rio de Janeiro, BrazilAntBlueR2 months ago

For timers you can use your phone, but final times are always retimed to avoid misstiming, but it's good to have a timer to keep track on run's pace as well

Rio de Janeiro, BrazilAntBlueR2 months ago

@FS_Speedruns I used hootsuit's run in my World 1 run and all levels were identical, but weird that this game have so many version differences, maybe atlas used a 3 year ago version and that's why his Level 2 (and many others) are really different than our runs

Yeah, it may be a good idea to just use everyone's version and split out the ones that are different from the most commom one

Rio de Janeiro, BrazilAntBlueR2 months ago

So recently I was watching the World Record to see their segments times and the strats to implement in my run and I notice that most of his levels are really different comparing to everyone's levels here in the leaderboard and I'd like to know if he played in a different version or if this game works like a "Level shuffler" or something like that

These are the levels that are different

Episode 1:

  • Level 2
  • Level 3 (which was suppose to be the Level 2)
  • Level 4
  • Level 5 (which was suppose to be the Level 6 on the Episode 2 category)

Episode 2:

  • Level 6
  • Level 11
  • Level 13
  • Level 15
  • the whole Episode 3 is different
Phaultz and FS_Speedruns like this
Unknown
Rio de Janeiro, BrazilAntBlueR3 months ago

Please delete and lock this NOW!

Rio de Janeiro, BrazilAntBlueR3 months ago

It's real, they find out a Wrong Warp in the game, there's a run made by SuperSonic where he examples the glitch and showcases it during a run, I recommend to check it out

Rio de Janeiro, BrazilAntBlueR4 months ago

Not AFTER touching the axe, but when the screen turns black, because this black screen is the loading I was talking about, normally moderators retime the run afterwards tho to avoid miss timing but if you want to do a manual LRT, pause when the screen turns black and make the timer run again when the text appears "Like Mario 5-1 3 Lives"

Rio de Janeiro, BrazilAntBlueR4 months ago

Because there is a loading after 4-4 since this game was loading it's second part and it does depend on the console and how you load the game, like VC loadings are different from people who does play on Everdrive or in a real copy of the game.

Rio de Janeiro, BrazilAntBlueR5 months ago

Miliseconds were added in the past but it was removed to not be that useful, specially because the difference between the most of the runs are by a lot of seconds.

Also, it's impossible to add miliseconds to ONLY Whack-a-Zombie btw.

thread: Toy Story
Rio de Janeiro, BrazilAntBlueR6 months ago

Hello! Recently I've doing some reserach on this game and discovered that the Super Game Boy version is slower comparing to the Game Boy due to having loadings between levels, making it unfair to everyone who wants to run this game on the version

So I'm requiring that, if possible, to add a category to the SGB or just split the Game Boy category into 2 different subcategories, to make it more fair to everyone.

Thanks for reading and have a good day!

About AntBlueR
PFP art made by @/Azmstea (Instagram) - @/azm_stea (TikTok).
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