Threads
United KingdomAlluma7 months ago

Either the rules have to be changed or every run needs to be extended in time by 12s as in the rules it states that the timer should start when the screen fades in and stop when the scene thing pops up/easteregg step is complete. Most people, me included, have started the timer the moment the player is able to move so idk whether to use this time or the longer time. Mods? Any suggestions??

United KingdomAlluma3 years ago

I have decided to change the start point of runs as it is very hard to tell when the run starts.

Originally, the run would start when the "Day 1" text fully faded in however this is hard to tell for many runs as it fades in so gradually. I therefore changed the start much closer to when the player gains control of the character. I timer the difference between the day 1 text fading in and the frame before the white dot appears and the difference is exactly 13.96 seconds. I therefore shortened all current runs by this amount. Youtube titles and descriptions may need to be edited to reflect this change.

The exact frame is now the frame before the white dot appears in the centre of the screen.

YUMmy_Bacon5 likes this
About Alluma
Joined
5 years ago
Online
2 days ago
Runs
20
Games run
Call of Duty: Infinite Warfare Zombies
12
Runs
Granny (PC)
Granny (PC)
Last run 3 years ago
7
Runs
Need for Speed: Undercover
Need for Speed: Undercover
Last run 1 year ago
1
Run
Games followed
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Last visit 2 days ago
1
visit
Dementium 2 HD
Dementium 2 HD
Last visit 4 months ago
39
visits
Granny (PC)
Granny (PC)
Last visit 1 year ago
663
visits
Mafia II
Mafia II
Last visit 1 year ago
48
visits
Black Mesa
Black Mesa
Last visit 1 year ago
13
visits
Tom Clancy's Rainbow Six: Vegas 2
Tom Clancy's Rainbow Six: Vegas 2
Last visit 2 years ago
13
visits
INFRA
INFRA
Last visit 2 years ago
9
visits
Call of Duty: Infinite Warfare Zombies
220
visits
Games moderated
Granny (PC)
Granny (PC)
Last action 1 year ago
26
actions