Comments
Alabama, USAAllegro9 years ago

It is a pretty short game to learn to be honest, plus it is kind of one of the easier Mario RPGs to learn. However, the endgame is pretty brutal to learn, so I would recommend taking time with learning how to dodge the attacks of the bosses on the final stretch of the game, especially Kamek Duo and Shiny RoboBowser. Also, all regions are equally fast to our knowledge at the moment.

Alabama, USAAllegro9 years ago

What Zeph said, 140 bpm, but if you are starting out, it isn't really a good idea to be doing Double Jump early on into running this game, you can easily have a good time without it. Do what you please, but it's just a piece of advice for running this game.

Alabama, USAAllegro9 years ago

Please do not post anymore videos, we already have a document that lists every single glitch found so far with video links with their respective glitches.

https://docs.google.com/document/d/1Xoywf1TZvNUXNH8LADBuXhuUkh1qj8VPT8gE1fzLnQc/edit#

Thank you

thread: Sonic Rush
Alabama, USAAllegro9 years ago

So after some discussions on the Sonic Discord group, I want to propose a timing change for Sonic Rush. I have compiled a Pastebin here suggesting said changes: http://pastebin.com/fYVDwG3K

I will update the Pastebin with stats as to how much time is saved by skipping these cutscenes as soon as I can get an estimate on the run.

Thank you.

Alabama, USAAllegro9 years ago

Ok, to clarify, the glitch only works if you go through the credits because Mario's state is not reset from being stuck in Paper Mode. If you game over or reset the console in anyway, Mario's state is reset.

If you are wanting to setup for the Pit before Chapter 1, just setup a file where you have every badge/item that you will need for the pit and save at the save block in front of the Thousand-Year Door. Reset your console and pull up a save before the Shadow Queen fight. Perform the paper mode glitch before (with Bobbery glitch on the door to the Shadow Queen's chamber) or right as the first phase ends by holding R and a direction before the cutscene begins. Beat the Shadow Queen (you can let go of R at this point) and watch the credits all the way through. Do not reset the console at any point and boot up the file that you had setup for the pit and press and hold R as the file starts up. Continue holding R until you are able to pass through the bars and use the plane panel to get to the Pit door.

If you die in the pit, you have to perform the glitch all over again. Keep in mind, the process of resetting the glitch is very time consuming

Hopefully this explains everything you need to know.

Alabama, USAAllegro9 years ago

No, you must complete Paper Mode Ending in order for the glitch to work. Game Overs and resetting the game in any way will nullify the glitch

Alabama, USAAllegro9 years ago

Ok, so it is quite clear that you just simply do not understand that creating a little misc. category is basically giving away free WRs for people to easily take. Just throwing out these categories is just disrespectful to those who have actually worked hard for times in the main categories. 100% may not have many runs completed, but it at least tests your abilities of the entire game. Just slicing off a portion of that just as its own category is pointless and stupid. Ask any other major speedrun community and they will tell you the exact same thing, creating a category that only tasks a certain portion of the game is just pointless.

Alabama, USAAllegro9 years ago

Please read my sticky forum on the main page for the real reason for why we don't do this practice of adding arbitrary categories. I have also stated in that post that any further forums started on this topic will be deleted/locked from here on out. We (mods) are tired of policing this topic and it needs to end. If you wish to raise your issues about this, please keep it in this forum post: http://www.speedrun.com/ttyd/thread/9yxr7

This is a final warning.

Alabama, USAAllegro9 years ago

Hello everyone. So we have had a plethora of questions coming in asking if we can add challenge categories such as "All Troubles" or "Complete the Pit of 100 Trials" etc. The short answer is no. Reason being is because adding such categories is very unnecessary to a speedrun that is already long enough. Games that have challenge categories are usually games that have massive skips, or the game is just simply too short, for example: Zelda: A Link to the Past has several different categories, even one where you defeat bosses in reverse order. The key difference between ALTTP and a game such as TTYD is length. A Link to the Past can be completed in just under 2 minutes. Situations like these lead to the community having a lot of competition with similar times just on this single category and needs to expand into other categories in order to allow for more fair and more spread out competition. TTYD does not have this problem... at all, and probably won't ever. Just recently we have also split the English and Japanese runs for similar convenience reasons. A lot of people were asking if we could split the categories since people were very weary about learning the Japanese route and wanted more fair competition against English times.

Please refrain from asking to add new categories in this forum from this point forward. If you do so, your post might be deleted within a week of it being posted.

We hope this will clear up some questions that you all might have.

Thank you

PKMN03, miccat87 and 2 others like this
Alabama, USAAllegro10 years ago

Bookcase Jump can usually be tricky for those learning. A metronome is not remotely useful for a trick like this as you cannot time the spin jump with a metronome. You need to spin jump at the top height of Mario's jump. You can not simply just quickly tap the A button to get the right height since it will give off a short jump, you need to make sure you get a full jump with your spin jump. The timing will become progressively natural over time.

Andrick11 likes this
Alabama, USAAllegro10 years ago

Infrequent load times. Mostly they will save more time over console users if said user with emulator has a really good PC to run the emulator. For that reason alone are why emulators are banned.

Pear likes this
Alabama, USAAllegro10 years ago

We have seen many ask many questions regarding whether or not there is a "Glitchless" category for TTYD. The answer is a big fat no. There are many reasons why, but the main reason is the fact that most "glitches" are technically not glitches by definition. For quick reference by definition of a glitch - "an action that goes against the programming of the game to put it in an altered state or incorrect state. This counts for out of bounds as well". Here are a list of glitches/tricks that land in this gray area:

  • Flip Skip: This is an example of doing a set of jumps that the programmers did not expect for the player to make.

  • Puni Glitch: This one is debatable whether or not it is really a glitch, but overall it doesn't save TOO much time compared to the real glitches in this game.

  • Bookcase Jump: This is an example of just doing a jump the programmers did not expect to be possible. The after affect of the jump by going into the vent is a glitch however by activating a trigger that is skipped to.

  • Yoshi-Save Block Hover: All save blocks are programmed to have a solid surface. Yet again, another jump (hover in this case) that the programmers did not expect the player to make.

  • Wooden Wheel Skip: The wheel is programmed to be solid enough for you to walk on it with Paper Mode, the programmers simply missed this mark on this one.

These "skips and tricks" can save some time in the course of the run. The main glitches of the run, Ultra Hammer Early (or Fish Glitch depending on which version you run on) and Goombella buffer, do save the most time over the previous skips listed. So why the fuss? The main reason is the route. Ultra Hammer Early and Fish Glitch do very little to the route if you were to do "Glitchless" by only saving approximately 25-30 minutes depending on which version you run on. An optimal time for "Glitchless" would be around 6:45:xx. This saves only about an hour and a half over Any%. There is no point to start a leaderboard and create a whole new category because of this reason. The average player who would do Any% would get a 6:30:00 on his or her first run of the game, which again, is only about 15-30 minutes faster than a somewhat decent first Glitchless run. So please everyone, do not do Glitchless runs, they are completely pointless. We obviously won't stop you from doing Glitchless runs, but if you submit a run to the leaderboard with the tag that says it is Glitchless, we will file the run under Any%.

About Allegro
Joined
10 years ago
Online
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Sonic Heroes
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Sonic Rush
Sonic Rush
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Animal Crossing: Wild World
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Star Fox Command
Star Fox Command
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Sonic Adventure
Sonic Adventure
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Sonic Generations (3DS)
Sonic Generations (3DS)
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Sonic Forces
Sonic Forces
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Sonic Adventure DX: Director's Cut
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Star Fox Command
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Star Fox: Assault
Star Fox: Assault
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Paper Mario
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86
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Paper Mario: The Thousand-Year Door
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Super Paper Mario
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Paper Mario: Sticker Star
Paper Mario: Sticker Star
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Sonic Adventure DX: Director's Cut
Sonic Adventure DX: Director's Cut
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