Threads
AlexaLily2 years ago

Hey y'all,

I'm looking to step down as the moderator and would need someone to take my place. I don't think it'd be much work for anyone since this isn't a particularly active game, but if anything does come up in the future I'd like to entrust that to someone else. If you'd like to take up the responsibility, leave a reply here. Thanks.

AlexaLily5 years ago

I thought that I had set start and stop points for timing in the rules but apparently I didn't and this has lead to everyone using slightly different timing methods so I've gone through and re-timed everyones runs so we all are using the same timing. Timing starts when you click "New Game" and ends when you click on the door to leave (in the case of All Endings, when you click the door for the final time). This timing method has been added to the rules in each category to hopefully avoid any confusion or mix ups in the future. Obviously the best way to time the runs would be with a load remover and autosplitter but we don't have either of those so I went with a timing method that is easy to verify by watching the videos.

Everyones new times (and differences from old times) are as follows: All Endings IGoSlow 10:56 (-2 seconds from submitted time) beetosu 11:17 (+0 seconds from submitted time) Lastly 11:52 (+1 second from submitted time)

Any% IGoSlow 23 seconds (-7 seconds from submitted time) b9king 30 seconds (+10 seconds from submitted time) Im_The_Cook 30 seconds (-6 seconds from submitted time) Lastly 33 seconds (+0 seconds from submitted time)

AlexaLily5 years ago

Just wanted to put a few things here in case anyone else ever gets interested in running this game.

For categories, the Unlock High Rank run can be done with multiple players (or solo w/no AI allies) but I haven't added those in just to avoid cluttering up the leaderboard when there's only one run. If anyone wants to do those runs later I'll gladly add them, just ask here or hit me up on discord. Obviously the Beat the Game category doesn't have those options since it can only be done singleplayer and the game requires specific AI allies for each mission.

A note about weapons: I've just done runs with Rifle and Knives because those are the two I'm most comfortable with. It's very very possible that other weapons could be faster but I haven't used them enough to feel confident in saying definitively if they're any faster or slower. Similarly, for Unlock High Rank the AI allies I bring with me are just personal preference and not really based on any idea of which ones are best/fastest.

AlexaLily6 years ago

We discussed it in the Discord server some lately and have decided to allow the use of scripts (with programs like AutoHotkey) to mash is allowed in Duping categories.

This is to make duping statues significantly more reliable and just generally make the categories more enjoyable to run.

Even with scripted mashing we don't seem to be able to make duping 100% consistent but it is much more consistent than mashing manually. If we do find a way to make it 100% consistent then rules could potentially be changed again but we'll cross that bridge when we get there.

Another update related to this is that in Duping categories we decided that doing 1 to 3 Dupes will make runs invalid. The reasoning behind this is that it's incredibly inconsistent (significantly more so than regular 1 to 2 duping). If 1 to 3 dupes were allowed in duping categories it would mean that someone could just get some lucky dupes and be at large advantage and that would make competing in the category significantly less fun for everyone. If we find a way to make 1 to 3 dupes more consistent than this rule could be changed in the future but we'll cross that bridge when we get there.

Hopefully that's covered everything and explained it clearly. ▲

Amaranth likes this
AlexaLily7 years ago

Just wanted to have one thread for any category discussion people have.

I just renamed the categories to be a bit better/cleaner. Since TRI doesn't have an actual percentage counter I changed Any% to 'Beat the Game' and 100% to 'All Idols'.

Also instead of having some category names have (Duping) to show that duping is allowed, I changed it so the categories that don't allow it are (No Duping).

So basically: Any% is now Beat the Game (No Duping) Any% (Duping) is now Beat the Game 100% is now All Idols (No Duping) The two Bending Light Categories are the same but now one is (No Duping). IL Categories were changed from Any%, 100%, and Any% (Duping) to Beat the Level (No Duping), All Idols (No Duping), and Beat the Level.

AlexaLily8 years ago

UnbarringSlinky found two new glitches that break the game even more. The first is Save Warping. For some reason, if you hold forward and spam QS+QL for about a second, you warp to a pre-determined position in the chapter. Here's his video of it:

Flagalstan and I both tried it out and we ended up in that same spot behind the fence next to the tree. It isn't useful in every level (for example, in Chapter 5 if you do this you end up halfway in the floor and can't move) but it can save some major time in a few of them.

The second glitch is Statue Duping. After you pick up a statue if you QS+QL as the icon is moving to the upper right corner, you can dupe a statue. This lets you get through a level with only grabbing two actual statues.

Originally, he thought that dropping the box on your head was part of the glitch, but Flagalstan tried it out and figured out that it's only about timing the QS+QL right.

I've talked to both Flag and Slinky about this and we've decided that since the ability to dupe statues changes how you play the levels in such a significant way that it'll be separated into its own category and Save Warping will be allowed in all categories. So the categories will be likes this: Bending Light%, Any%, 100%, Any% (Duping), and maybe Bending Light% (Duping) if people want to run that as well.

AlexaLily8 years ago

OK so I've found a lot of stuff with clipping through walls and barriers. I'm posting all the notes and such that I have so far.

The way clipping works is to put yourself in a corner, draw a triangle that would create a space too small for you to occupy and then quicksave+quickload. Doing QS/QL solidifies the triangle when it shouldn't be possible to (because you'd be blocking the way of it). Then you draw two points of a triangle under you and bring the third upwards and things should/might happen. The yellow teleportation cube in Ch 14 can be used instead of QS/QL (and is how I originally discovered how to clip).

Clipping with the cube: Clipping with QS/QL:

Today I spent a few hours testing clipping and oob strats in Chapters 5 through 12. I found quite a bit of stuff so far. The VOD is here: (It looks like the first few minutes are missing but there isn't anything important there).

These are all the notes I took during that stream:

ch 5 -after 2nd statue, clip thru yellow wall instead of flip switch --can launch up or clip oob into pillar, unsure if thru barrier is possible -clip thru gate to 3rd statue instead of doing crate buttons --have to clip into and out of --vod 2:50

ch 6 -clip down thru barrier at start --probably not possible. Clipping thru flush surface is hard and not much space to do it. -clip thru yellow barrier by monk instead of hitting switch (starts ~10:40) --can get halfway thru --completely oob ---there's a second barrier before the first statue (~25:00) -after first statue, clip thru bar gate --probably not possible, definitely not faster -gate before third statue in cylinder room is probably too flush to wall to get thru -clip thru button puzzle rotating wall (starts ~34:30) --can get stuck between rotating pieces and solid wall --can get thru wall with multiple clips

ch 7 -no clips to do for first statue -clip thru barrier after second statue --vod 42:50 --definitely not faster but silly&fun -no clips to do for third statue

ch 8 -no clips for first statue --unless you oculd clip straight down through the floor -no clips for second or third statues

ch 9 -clip down thru floor of first crystal room into altar room --vod 50:40 --trapped in altar room, can only escape via clipping ---can clip thru gate you usually enter room via (vod 53:00) -have to do all light beams on the way to 2nd statue, need them to open door to third statue. --definitely cna't clip through door to third statue; door is flush with wood walls

ch 10 -might be able to clip thru gate near beginning to get the bonus statue w/o having to bounce light beam -clip straight thru door to bending light upgrade? --vod 1:12:00 ---if you're oob and qs/ql, it will spit you back in-bounds -first statue --probably no clips unless you could get oob somewhere around that room and then get back inbounds. --would need to still put two triangles by the crystal wheel so you don't get stranded on exit of statue room -second statue --clip thru gates on way to timed crystal --same gates as at 3rd statue, should be possible ---definitely slower than getting thru normally --last double gate beofre crystal ---vod 1:32:30 -clip thru gate to third statue --vod 1:19:30 --have to clip into and out of -clip thru gate to altar --same type of door as in front of 3rd statue except horizontal bars instead of veritcal. should be possible?

ch 11 -1st statue --clip thru red bars at very start to skip bouncing light beam around a lot (vod 1:40:00) ---possible to clip down thru the level, go oob. this respawns you on other side with bonus statue+red lasers --in rotating crystal room, maybe clip through ceiling to skip it? ---clipping oob and voiding out is possible. doorway might be too thick/solid to clip thru tho. very awkward angle to work at -2nd statue --can't clip directly to statue, all nearby surfaces are wood --clipping thru red exploding boxes causes oob falling thru world and voiding out ---vod 1:56:30 --collecting bonus statue from oob vod 2:05:40 ---can go oob and walk on top of explosive boxes but isn't useful (can't place triangles on boxes) -3rd statue --statue can be collected from front (vod 2:13:20) ---can just lean thru glass or clip through completely -at 1st or 2nd statue, can clip thru wood bars where you place top triangles (vod 2:18:30) --probably a proper strat to easy block red laser and get back down to go to next statue --can also go straight to altar form there -fun wiht a bonus statue (vod 2:21:45)

ch 12 -all 3 statues are right at start at altar, only yellow light walls blocking. should be able to clip to each of them -collect a statue from oob (vod 2:23:50) -collect another statue from oob (vod 2:28:30) --have to clip/oob back out or do intended strats for this statue. noramlly you lower this yellow forcefield and then go through the hole in the wall ot the next one --getting back inbounds (2:36:50) --playing with the fox ghost (2:35:30) -got to third statue, but i'm an idiot and vod is black at that part :( --2:49:15 got thru a second time

ch 13 -very few walls, unlikely to have many clips -first two statues probably intended strats -third statue may be able to skip bouncing light beam and clip thru games --would require 2 clips for 2 gates ---tested this some a few days ago, did not go well (triangles randomly disappearing while trying to clip, very strange)

I'm going to do more testing on the last few chapters soon and will post about those soon.

About AlexaLily
Joined
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TRI: Of Friendship and Madness
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