Comments
United StatesAkuma_apn6 years ago

A few responses to your comments:

I think it's basically unnecessary to provide any proof that you haven't cheated or entered codes, because the video itself really proves whether or not you used or took advantage of any extra-curricular cheats. The Warp Glitch fairly well speaks for itself, and by this time, it's common knowledge that the only tool needed here is the Kill Button, which is automatically unlocked by the glitch. Unfortunately, another cool time-saving tool is the Sound Menu, which, after performing a warp glitch, cannot be accessed via START+SELECT again until after Debug Code is input. I thought it might be an interesting discussion to consider the possibility of allowing Debug Menu for the purposes of accessing Sound Menu. It's easy enough to verify, by watching the video, that Level Jump and Health Boost were not used once Debug Menu is reactivated.

The Console Reset Button is another interesting topic. Some of the cool setups I've discovered do require a console setup. And I've had to create work-arounds to avoid the reset button (which take longer), to ensure that a non-reset version is available for use, in case of rules limitations, etc. Personally, I think Reset Button should definitely be allowed for speedruns, and it's just up to the player to decide whether or not it's worth it to spend the extra 25 seconds waiting for the Title Screen. I definitely agree that all game-play involved in the setup should be counted against you, including optional console reset.

I'm glad you joined the speedrun forum for this little discussion. I'm sure you'll be quite surprised to see what I have in store for this category. If you want a sneak peak, you can check out the TAS Forum discussion, linked here in the SNES Warp Rules, and skip ahead to page 6, where I've posted a litany of hand-made glitch videos on my console, as well as complete speedrun videos for the individual levels 6 thru 20, with some cool comparison videos.

United StatesAkuma_apn6 years ago

Well, I think we're on the same page. I must offer my congratulations to you for discovering that technique to immediately warp without the need for intermediary "buffer" glitches, which I had previously failed to discover. As a reward, I'll offer you a tip. I've discovered your technique, and I'll avoid spelling it out, since you avoided doing so. But I'll offer you an improvement. If, instead of jumping directly into the wall, and doing the warp in a total of 5.5 seconds, you were to spend an extra 6 seconds to do the following alternate warp entry, you will find the Prince (and the guards) to be completely visible on level 8, which is a moderate help in traversing the invisible level -- it may even help enough to save more than 6 seconds. You can run to the edge, turn & climb down the hole and back up again, twice, and then turn and run off the edge, and exit on the last frame. This spacing, a bit further away from the wall, will avoid turning the Prince into a mirage of bricks.

Anyway, I'm in agreement with you that the other guy's video needs to be redone. He obviously had another minute or two of game-play to corrupt his sprite and "loosen up" the level 8 warp, and that time should be counted against him.

However, I wouldn't call the player a cheat. I would just say that the category has not been properly enforced, and as such, the player has not been made properly aware of the exact particulars, as far as determining the official time is concerned.

I'll also put your mind at ease by letting you know that in the near future, I may consider putting all my individual level performances together, and submit a sub-20 record that will make the other guy's video irrelevant. lol.

United StatesAkuma_apn6 years ago

I'd appreciate it if we could get some further clarification from the MODs, concerning my previous question, for Pop1 SNES Warp category.

RTA rules clearly states that timing begins on the first active frame. But the current #1 record for this category is starting later, after the player has played the game for a little bit, and performed some necessary tricks to prevent the level 8 warp from freezing the game. Then, after they've done some early tricks, they start level one from a later time, and not the original state, and not from the first active frame.

If you don't have to show the setup before the warp, as a part of the run, then I'm about to submit a sub-18 minute run, and let everyone wonder how I set it up.

[edit #1 -- I have edited this post to single out the #1 record. -- I have confirmed on my console that Zotmeister's #2 record is legitimate, and was correctly performed, recorded, and timed.]

[edit #2 -- MODs have updated rules, and top submission has been redone to comply.]

About Akuma_apn
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Prince of Persia (SNES)
Prince of Persia (SNES)
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