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Ontario, CanadaAP7776 years ago

The game going forward is going to be switching to using the IGT. This is because due to load times, consoles cannot compete with PC. Since IGT is accurate in the game, we are able to just use that for accounting for the load times.

I have timed and calculated everyone's IGT from their posted video. Timing using will not be 100% accurate but your final time should be within 1-2 seconds of what your actual IGT would be for that run. In places where the rounding was close, I rounded down to give you the benefit.

If you have any issues with the timing, please let me know and we can try to figure it out and your time can be updated if needed. Note: IGT is not counted during in-game cutscenes.

Going forth during a run, the runner must either show the IGT at the end of each mission. An auto-splitter is available but it is in beta stages so we cannot currently confirm that it will work as expected. When we can confirm that it will work as expected, the auto-splitter can be used to calculate your IGT.

Let me know if you have any other questions or concerns.

Thanks, AP777

Ontario, CanadaAP7776 years ago

What do people think about pausing during IL runs? I don't think it should be allowed since it's against the whole nature of speedruns. If you do it you are kind of taking advantage of the fact that the game only counts IGT while you are playing it.

Ontario, CanadaAP7777 years ago

I feel that the in-game time that is shown at the end of a level should have to be in the recording of an individual level run. I understand that a counterpoint to this could be that if you were in the middle of a full game run and aren't taking the time to check for a IL time. However, I think that having that extra verification would help to confirm the time of the IL run.

I'm not trying to attack anyone's recorded IL runs, I just think we should get this rule decided before getting a lot more IL times submitted.

What do others think about this?

AndreaRovenski likes this
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