Sling double jumps can be a bit hard to get consistently. In some cases damage boost jumps might be a better alternative:
I guess this thread should be updated to include some more recent discoveries and other videos...
About your question: I'm not sure, since I haven't patched the game. I do know the devs were planning on patching the airwalk, though.
EDIT:
Also, it turns out you can do a double jump using the "breakjump". Aim downwards and shoot with sling (either Sticky or Proximity bombs) right at the apex of the jump to be able to jump again.
EDIT 2:
Feast your eyes on this!
There is a very simple air walking glitch. (I'm not sure who originally discovered it, but as I said, it's very simple.) Can be done as soon as you turn into adult at the start of the game.
#1. To start with, Aloy can't have spear in her hands when doing this glitch, so aim with Bow for a moment to remove the spear. #2. Start aiming with a rock with d-pad and then press R1. Aloy will do a glitchy spear attack while holding the rock. Keep holding down on d-pad for now. #3. After the attack has finished, let go of d-pad. You may have to press X once to regain ability to move. Now Aloy can slide around at walking speed and she is immune to gravity. #4. No way to end airwalk for now, other than maybe retry from last checkpoint.
(Still haven't messed around with this glitch much, since I'm still so close to the start of the game...)
Hey, just for fun I made a run of the "Training" level on PS3. If you'd add it to the individual level list (or as a Misc. Category), I'll submit it. >_>
Found a weird glitch effect in Blood Ties. If something like this could be started in main game too, the results might be devastating.
Findlestick found an airwalk from this game. From the looks of it, this needs a checkpoint that starts from Lara hanging on a ledge. Retrying and trying to "let go" during loading time can let Lara detach from the ledge, but she remains immune to gravity.
Yep, this category has some hidden potential! Now I'm kind of curious what a 100% run of this would look like...
Hmm, I'm not sure of the sub-category timing convention. I just checked out the console main game runs, and saw that they start from choosing New Game and count loading times and went with it.
I made a run of Blood Ties on PS4. Could it be added as a category so I can submit it?
While browsing Youtube for RotTR glitches, I stumbled upon this. Seems some ledges are able to teleport Lara long distances...
Tried it myself in this location, and it works. This particular ledge tends to take Lara from NW side of Geothermal Valley to the NE side pretty consistently. However, Lara's height varies in the process, sometimes causing her to end up under ground and fall to her death.
Was this known? I guess something like this could have speedrun potential?
Entertainment is extremely subjective, but here are some runs I remember enjoying in the past months that don't rely too much on glitches: Crash Bandicoot 2 any% (with game over abuse). Defunct any%. The Evil Within runs (especially Akumu / no-upgrades is damn impressive). Tekken 3 unlock all endings / 1 round. Bloodborne runs. etc.
I guess in theory, games with decently fast gameplay, good presentation, creative tactics, enough variety and minimum amount of downtime are the most universally interesting ones to watch, even for someone not familiar with the game. In that sense many classic platformers like Mega Man-games are close to the "ideal" speedgame...
I guess I'll use this thread for reporting other new and possibly useful stuff I find from this game.
I've tested Operation: Swordbreaker pretty thoroughly now, and despite the new OoBs, I couldn't find new sequence breaks. One theoretical skip would be to go OoB and underneath floor after passing through the big temple, and then hit the vent trigger of the underground passage from OoB. This would skip the conversation with the wounded soldier. However, the ground is too low in this area and it looks like the underground passage can't be reached from OoB.
This also happened on one of my replays of the level. Might be a time save if it was figured out properly. (Video description has most of the info.)
Many Assassin's Creed-games, like Black Flag, are not particularly well suited for this kind of a list IMO. They're modern games through and through; holding the player's hand unnecessarily long via forced tutorials, and featuring, if not straight-up unskippable cutscenes, at least a lot of waiting around.
The Batman: Arkham-games became more and more cinematic and cutscene-heavy as they went. Knight is a particularly bad offender with a ton of waiting around the game.
In case you want more suggestions, here are some off the top of my head: all Siren-games, all Devil May Cry-games and all Silent Hill-games (excluding Shattered Memories and Downpour) only (or mainly) feature skippable cutscenes.
My longest speedgame was God of War: Ascension which is a bit under 2,5 hours. That kind of length is already a bit tiresome for me, would prefer games to be as broken and short as possible. >_>
Individual level runs sound like they could be your thing. Also, how about running a demo? It's a pretty unusual thing to do for sure, but demos are free and short. I once did a run of God of War III Demo for instance, which is sub 6 minutes long, just for fun.
It's the Challenge mode for Chain of Olympus, not Ghost of Sparta. But I added it.
Hey. I stumbled upon some glitch vids of P.T. I hadn't seen before. I read in the comments how the author and another person had made a discovery that the "disappearing door" glitch will skip loops. This should be helpful in a speedrun?
I tried this myself right at the start of the game. While the door didn't become glitched up, I did end up in the 2nd loop before even walking through the 1st one... This all should probably be examined some more.
Here's how to do the disappering door glitch:
Side effects of door glitch (feat. OoB):
I did a run of the Demo for this game as a kind of "tribute" to Genji. If you want to add "Demo%" as a miscellaneous category, I'll submit it to the leaderboards. >_>