Threads
Ontario, Canada9volt5 years ago

I think it's about time (no pun intended) the timing rules were updated. I would have liked to have a moderator or two for this decision, but for now I can just try to get some sort of consensus on what the new timing method should be.

I think obviously the new method should be a visual not an audio cue, but because of the lag after killing the final boss along with the ambiguity of the explosion scene it seems rather hard to find a proper/consistent time to make the last split.

I think the most logical solution would be to have the time end as soon as the killing blow was dealt to the boss, but I know it can also be hard to know exactly when the boss will die while you're spamming the button to kill him as fast as possible. Seems to me like this would result in almost every run needing to be re-timed, but it hasn't been tested yet so who knows?

For now, I'm going to change the rules to say the timing ends after the killing blow. If anyone has any issues with this or any suggestions of their own, please either post in here, dm me on discord or better yet ask to become a moderator for this game so I'm not the only one doing this (I don't even run this game) (I have very little experience running this game compared to all you guys).

Thanks for taking the time to read this.

baldnate likes this
Ontario, Canada9volt5 years ago

Title^^^

Figured it's silly for me to be the only one that's able to control what happens with this game and its categories.

baldnate likes this
About 9volt
Joined
8 years ago
Online
4 years ago
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Bomberman (TurboGrafx-16)
Bomberman (TurboGrafx-16)
Last run 6 years ago
4
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Bomberman '93
Bomberman '93
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Bomberman '93
Bomberman '93
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442
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Bomberman (TurboGrafx-16)
Bomberman (TurboGrafx-16)
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260
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Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
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Super Bomberman 3
Super Bomberman 3
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Bomberman 64
Bomberman 64
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Ninja Spirit (TG-16)
Ninja Spirit (TG-16)
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EarthBound
EarthBound
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7
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Super Mario World 2: Yoshi's Island
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Ninja Spirit (TG-16)
Ninja Spirit (TG-16)
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