Full Run Guide
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Full Run Guide
Updated 3 years ago by uhLuminati

Chapter.1: Chapter.1 is pretty straight forward, avoid the meteors for roughly 50 seconds until being struck by the arrow. I think the most effective method is positioning your spaceship in the middle of the screen reducing the camera movement which can sometimes lead to hitting a meteor you didn't quite see due to the camera moving too much.

Chapter.2: Again, Chapter 2 is pretty straight forward as well. Upon landing, there is 1 fallen tree to jump over followed by a long run. Nearing the end of the run you must jump over a 2nd fallen tree immediately followed by pushing a rock onto a pressure plate to open the door. You only need to put the very edge of the rock onto the plate to open the door. Jump over the rock and proceed into ch.3. (continue holding your right-movement button as you enter the room as it will have you furthermore into the room upon loading)

Chapter.3: By far the hardest part of the entire run, due to the 2nd phase of the chapter. You must active the button in the middle of the room which starts phase 1. Phase 1- Same concept as in Ch.1 but instead of the meteors moving horizontal they now move vertical. These meteors will always be in the same position so just avoid them for roughly 15 seconds until struck by the arrow, beginning phase 2. Phase 2- There are 3 attacking robots that need to be hit 3 times each to destroy them. The robots have no set movement pattern, sometimes they slightly move in 1 direction or the other, sometimes they move a medium distance, and sometimes they move a larger distance. Currently I do not think it's possible to manipulate their movement in any way, so timing is KEY! All 3 robots have the same attack animation, which is quickly striking 2 time with their middle arm. Try to position yourself as close as possible without getting hit then move in to attack as soon as the 2nd robot attack animation misses you. This is much harder done then said. As mentioned above, the robots move in no set pattern so it's basically luck if you get all 3 attacks off before the robot decides to move forward or backwards, almost always resulting in you getting hit. After destroying the 3 robots, a lock will appear on the wall in the direction your actual character is facing that needs to be attacked to unlock. It is possible to destroy the final robot while being close to the lock but it's not guaranteed. My best advice for Ch.3 is to be patient. This phase can be frustrating but be patient and eventually you'll get through it quickly. (continue holding your right-movement button as you exit the room as it will move you furthermore into ch.4 upon loading)

Chapter.4: Continue moving forward until you reach the first electric box that you must activate. There are total of 3 electric boxes which each consist of a puzzle requiring you to rotate individual keys into the correct position connecting the electric from one end to the other. Each puzzle is different from the previous but always the same individually. Solve all 3 puzzles then proceed forward jumping onto the rotating pallet of boxes. Jump over the water and continue forward for roughly 40 seconds until you reach the golden mushroom moving you into ch.5. (SEE PUZZLE GUIDE FOR PUZZLE PATTERNS)

Chapter.5: Ch.5 consists of 3 phases. As you load into ch.5 you need to turn 180 degrees until you see the golden doorway in the distance. Try to turn the camera as well as moving backwards as you load into the chapter to save time. Jumping while moving during this entire chapter increases your movement speed. Proceed to the golden gate. Upon reaching the gate you will begin phase 2, where you will do the same as phase 1. Turn 180 degrees and proceed towards the golden gate in the distance. There is a trail of fallen spirits that lead to the gate. Upon reaching phase 3, move forward this time towards the circle of spirits. Enter the golden circle along side the spirits to begin the ritual. The ritual is a button pressing phase but the pattern is always the same and you can hold the button before the queue to ensure you don't miss any time. The pattern goes as such; Right, Left, Up, Down. Continue the button sequence until the headless character glows red. A door will appear where the headless character is so move onto the platform and wait for the door to appear.

Chapter.6: Upon reaching ch.6, proceed forward until you reach the first set of tracks. Position yourself as close as possible to the tracks without getting hit by the carts. Wait for the 2 carts on the track to pass you a 2nd time moving away from the camera, then quickly proceed across all 3 tracks until you reach a set of barrels and a set of carts you must jump over. Then there will be a fallen barrel that you must roll close enough to the carts then use the barrel to jump over the carts. You then reach another set of tracks but just do the same thing as the first set of tracks, position yourself as close as possible to the tracks, wait for the 2 carts to move away from the camera, then quickly proceed forward. The next set of moving carts shouldn't hit you if timed correctly. Continue moving forward until reaching the red spot lights. The spot lights move in a set pattern so timing is crucial. Hide underneath the last of the 4 coils waiting for the light to move towards the right of the screen. Run passed the tall cylinder object until you reach the spiked platform above. Position yourself under the right side of the platform and wait for the 2nd spot light to move towards the right side of the screen. Continue to the lever where you will need to move the above platform to the right side of the screen where it will block a spot light. Position under the platform until the spot light passes you moving to the left of the screen. Continue forward where you will activate a power switch on the wall as you pass by. Proceed forward until the other characters begin following you, where the game will take control and move you through the rest of the level upon reaching the credits where the run ends.

Game stats
Followers
2
Runs
6
Players
3
Recent runs
Level: [1-6] Undefined
Level: [1-6] Undefined
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