Movement Glitches in the Under
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Movement Glitches in the Under
Updated 4 years ago by crimsonDestroyer

Waypointing - TUP has two different control schemes, Scrunch and Teleport, that can be swapped between on the fly via a physical menu summoned at the push of a controller button. By teleporting somewhere with the teleport scheme, you set your waypoint. While in scrunch mode, open your menu, press down on the button to switch to teleport mode (do not unpress it) with an opened hand, and press the scrunch button on that controller. You'll switch to teleport and instantly warp back to your waypoint. Wayporting - Waypoints are stored via coordinates. If you set a waypoint on one map and warp to it on another, you'll warp to the old waypoint's coordinates in the new map. This is best done by setting waypoints in the desert, due to its incredibly large size and incredible range of available coordinates. Timecup - In Timeboat Act 2, go to Sandy and Billy's lab. On Billy's desk, there is a beaker. This beaker is very glitchy. By grabbing it, pressing your face into a nearby wall or collision source, and removing and replacing your mask, you completely disable collision for real-world movement until you restart the game. Pacewalking - By walking some distance in real life, turning around in the real world and scrunch-turning to face the direction you want to go in game, and walking again, you can gain a net increase in distance. With teleport active, you can use this to cross any gap. Combined with Timecup, you can use this to gain completely free movement laterally across the entire map.