Raphael Boss Combo Guide
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Raphael Boss Combo Guide
Updated 3 months ago by LightningCollector

Easy / Normal Boss HP (G)=Gauntlet

| 192HP | Leatherhead

| 192HP | Rocksteady

| 240HP | Tatsu

| 240HP | (G) Leatherhead

| 240HP | (G) Rocksteady

| 288HP | (G) Tatsu

| 192HP | Stockman

| 240HP | Super Krang

| 248HP | Super Shredder

Hard Mode Boss HP (G)=Gauntlet

| 240HP | Leatherhead

| 240HP | Rocksteady

| 288HP | Tatsu

| 288HP | (G) Leatherhead

| 288HP | (G) Rocksteady

| 336HP | (G) Tatsu

| 240HP | Stockman

| 288HP | Super Krang

| 336HP | Super Shredder

Damage For Raphael's Combos

Note: These combos can apply to any turtle in this game, change values accordingly

Hit the bosses with these moves for a Greater PB

------------------------------------------------------Number of Times Done

Movelist = Damage Value -----------------------------|--4--|--5--|--6--|

  1. Shoulder Bash x4 = 40 ----------------------------| 160 | 200 | 240 |
  2. Slide, Shoulder Bash x3 = 44 ----------------------| 176 | 220 | 264 |
  3. Flip Tackle, Shoulder Bash x3 = 50 ----------------| 200 | 250 | 300 |
  4. Flip Tackle, Shoulder Bash x2, Free Special = 56 --| 224 | 280 | 336 |
  5. Slide, Free Special x3 = 62 ------------------------| 248 | 310 | 372 |
  6. Free Special x4 = 64 ------------------------------| 256 | 320 | 384 |
  7. Flip Tackle, Free Special x3 = 68 ------------------| 272 | 340 | 408 |
  8. Flip Tackle x2, Free Special x2 = 72 ---------------| 288 | 360 | 432 |

This is a helpful guide to figure out what the best moves to use in combination are.

some bosses very like Re-color Paletted Rocksteady will not always be a full 4 hit attack cycle.

Multiple shoulder bashes work great for Leatherhead and Rocksteady stay alittle north or south of the boss

Tatsu

  1. Slide, Free Special x3
  2. Slide, Free Special x2, Standing Special
  3. Flip Tackle, Free Special x2, Standing Special
  4. Flip Tackle x2, Free Special x2

Baxter Stockman

  1. Stockman flies low enough in his pattern that you can hit all your Standing Specials
  2. Hop Kick aka Upward Kick = (6DMG) This is one of the better moves here
  3. Hop Kicks + Specials harder move to utilize in this fight but mix it up with your Standing Specials.
  4. Dive kick x4 + Falling Sai x1

(4DMG)x4 + (8DMG) = 24

^5 times for 120 damage

^10 times for 240 damage these are values from the dive kicks + peak attack

Note: watch out for mousers you want to be pixels above or pixels below them so they have to travel.

Movelist for Quick Krang (Positioning)

  1. Full Basic Combo 1,2,3 & 4 + Basic Combo 1 & 2 (Center Screen, Left Side or Right Side)
  2. Free Special x3 (Left Wall if you're Left, Right Wall if you're Right)
  3. Free Special x3 "Note: Alternative is Slide, Free Special x3" (Get a Quick Wall Attack)
  4. Free Special x3 (Left Wall if you're Left, Right Wall if you're Right)

Alternative Quick Krang

  1. Free Special x6 (Center Screen, Left Side or Right Side)
  2. Free Special x3 (Left Wall if you're Left, Right Wall if you're Right)
  3. Free Special x3 (Left Wall if you're Left, Right Wall if you're Right)

Super Krang will use the bomb animation when his health get below 64HP

Super Shredder

During his Flaming Animation "Red, Blue or Green"

you can preform a Slide or Dive Kick and damage him immedietly after he flames up.

  1. Slide, Free Special x4
  2. Dive kick, Free Special x4

During the Blue Flame this is your best time to strike any combos.

Notes: He might teleport away from the instant damage slide this is random.

Happy Gaming these values are all for Rapheal, Free Special is another term for

Running Special or Running Kick.

this is just a starter of the movelist values

put together to determine certain boss fight more strategically

Hope it Helps

Lightning~