Introducing the Training Intro Skip
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Introducing the Training Intro Skip
Posted 7 months ago by

Hey friends!

In response to community feedback, we now permit PC runners to skip the introductory cutscene and lights tutorial. Together, they last around 2 minutes on every reset, but don't add any significant gameplay value.

New Rules

Here are the established rules:

- You can create a save state after the intro and begin subsequent runs from it.

- Sam's initial position must remain unchanged before creating the save state, but you can adjust the camera angle.

- For verification, runners may be required to share their save state with the mod team to confirm no tampering occurred.

- Start your run with a brief pause to ensure the initial position is clearly visible for verification.

Language timing requirements

Additionally, you must adjust your run times according to your game's language version:

  • For English, add 2m 04s to your run.
  • For German, add 1m 58s to your run.
  • For Italian, add 2m 10s to your run.
  • For Spanish, add 1m 56s to your run.
  • For French, add 1m 59s to your run.

Few more words…

You can configure Livesplit to initialize the timer with the appropriate added time. Using the autosplitter is most recommended, as it has an option to start the timer automatically once you start moving at the beginning of the run. If you choose to skip the intro, then the timing begins on the first frame on which you can see Sam move.

Have fun speedrunning!

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Latest news
Introducing the Training Intro Skip

In response to community feedback, we now permit PC runners to skip the introductory cutscene and lights tutorial. Together, they last around 2 minutes on every reset, but don't add any significant gameplay value.

Here are the established rules:

- You can c
7 months ago