HUGE ANY% NEWS - New B4 Strats, bad Paint isn't as bad
6 years ago
Italy

Short explanation: this makes bad paint viable, removing the need to reset 50% of runs to paint.

Long explanation: This makes bad paint only a couple seconds slower than good paint. Compare good paint vs new bad paint route: Good paint goes Wrap Around the Corner, Redundant Power Supply, The Right Angle. Bad paint goes Redundant Power Supply, The Right Angle, A Box Up High. Notice how Wrap Around the Corner and A Box Up High are both red L sigils, so they're interchangeable, and you can pick up whichever is fastest. Back to the comparison - both routes are essentially the same speed in going Redundant Power Supply into The Right Angle, so we can remove that from the equation. The comparison is Wrap Around the Corner on good paint vs A Box Up High on bad paint. Obviously WAtC is still a bit faster because of walking time to ABUH, but the difference is actually not run-killing now. Implications for the rest of the paint route are pretty interesting too. Set 3 in A6 is noticeably faster than any other, so you're making up some of the time you lose in B4 there. Set 2 is still not great, but it's runnable now. This, at the very least, makes Set 3 viable for the most competitive times, and that's 25% less resets due to paint. 50% if you take Set 2 as well.

Add-on: MousseMoose has found a tree climb, similar to the one in The Right Angle, for Wrap Around the Corner. However no one can seem to replicate it, and he is moving so he can't record easily. It looks very FPS intensive, and I can't replicate it, but maybe people with better machines can.

As for how to perform the trick themselves, simply hold the direction against the wall and spam jump while looking completely down, and you should have an easy time getting them.

Miclae and ch1bix like this
Finland

Great news!

This too seems to be pretty fps-dependent though. (EDIT: The Redundant Power Supply -one)

On lowest settings I get around 650 fps. It works like a charm most of the time, but sometimes I get stuck in the middle of the climb and can't move anywhere with jumping anymore. I wonder if it's random or if there is anything to be done to avoid it.

On low settings I get over 300 fps and can't get all the way up. Also, It doesn't work at all with 60 fps limit.

My rig is not very modern though (GTX 770 etc), so I suppose majority of runners would be able to get enough fps there.

EDIT: To clarify, I did the fps testing in redundant power supply, but it seems like they all are fps-dependent, which makes sense of course.

Also, The fastest way to break the lock seems to be just to press esc, but then you have to start the climb from the bottom again. Also sometimes it seems to help to look up instead of down while trying to get unstuck.

In the Wrap Around The Corner, I'm able to do one jump, but then get stuck between the tree and the wall and can't make the second jump.

Edited by the author 6 years ago
Italy

Oh yeah, it's definitely FPS dependant, but it's manageable. Unstucking yourself is just a matter of pausing and unpausing in the worst cases. I don't get the FPS to make the final paint jump clip, and I can do the RPS climb just fine.

WAtC's tree climb looks even more FPS intensive.

Edited by the author 6 years ago