Technical Issues
2 years ago
Germany

Hello, judging by the comments surrounding the runs on the leaderboard it seems pretty clear everyone is experiencing crashes or similar issues with this game. I'm going to info-dump my experiences so far in here, in case someone wants to investigate further in the future.

My two runs on the board at this time were played on the gog.com version with dxwnd. Problems I had with that version were rare random soft-locks, ugly broken-looking fade transitions when moving from screen to screen and no way to play in windowed mode, which brought a number of other issues along.

I now switched to the Steam version (Proton 5.0-10) and am noticing a surprising amount of differences. The fade transitions are gone and transitions seem faster in general. Windowed mode works, but my normal desktop cursor is displayed ontop of the game at all times (which is actually a big advantage for aiming at the right spots). I haven't been playing for that long yet, but the soft-locks seem to happen significantly more often - to the point where I'm not sure if it is possible to finish a full run. Additionally, the games memory usage rises steadily while playing and once it uses more than 1GB of memory, it starts to play very choppy (incl. many eaten inputs). Save & restart "fixes" that problem.

Worth noting is, that the game never actually crashes for me. It's always a soft-lock where the music keeps playing and I just can't interact anymore.

All in all it seems like the Steam version would be a significantly better version for speedruns, if it wasn't for the common soft-locking.

Sadly I don't have any solutions... I justed wanted to keep this info here in case someone might have a use for it.

LOCKES likes this
Belarus

Hi. It`s normal that you dont really have any solutions. Because the game was created in 2002, and i think that anyone can fix it(besides dev team, but its 2002 game c: )

Russia

Is it normal, that DS version is in the same table with PC? DS gameplay and content is different

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