Optimal Map Orders for Each GC
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Optimal Map Orders for Each GC
Updated 2 years ago by Dark_Phantom

Birth of the Rebellion Tatooine: Dune Sea Tatooine: Mos Eisley Bespin: Platforms Bespin: Cloud City OVERTHROW KASHYYYK Rhen Var: Harbor (Sabotage is essential) Naboo: Plains Rhen Var: Citadel Naboo: Theed Endor: Bunker

Dark Side Rising Tatooine: Dune Sea Tatooine: Mos Eisley Rhen Var: Harbor Yavin IV: Temple DESTROY KASHYYYK Naboo: Plains Naboo: Theed Rhen Var: Citadel Yavin IV: Arena Hoth: Echo Base

Attack of the Clones Tatooine: Dune Sea Tatooine: Mos Eisley Bespin: Platforms Rhen Var: Harbor LIBERATE YAVIN IV Naboo: Plains Naboo: Theed Bespin: Cloud City Rhen Var: Citadel Geonosis: Spire

Revenge of the Sith Tatooine: Dune Sea Tatooine: Mos Eisley Bespin: Platforms Yavin IV: Temple DESTROY KASHYYYK Naboo: Plains Naboo: Theed Bespin: Cloud City Yavin IV: Arena Kamino: Tipoca City

Mini GCs coming at a later time.

Other notes: The rationale is that for all four main GCs, you want Jedi Hero because it is the best bonus by far. An argument could be made for BotR that you want to do Platforms first because it is pretty bad and you can do earlier resets, but it can be easier with Luke sometimes. If the enemy has Rhen Var, it needs to be neutralized next because Orbital Sensors is extremely annoying. If you have the OS glitch or are playing on console, then it's not as important to have orbital sensors as it is to make sure the enemy doesn't have it. After this, it's about finding the most efficient way to deny the enemy of the rest of their bonuses, usually leaving them with bacta tanks (although seriously, I wish we could quantify Elite Training). Once this goal is accomplished, we backload the GC with the most consistent/easiest maps that shouldn't require resets until the final map.

Kashyyyk: Docks is the worst speedrunning map in this game and should be avoided at all costs.

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Level: Bespin: Cloud City
Level: Hoth: Echo Base
Level: Kamino: Tipoca City
Level: Aggressive Negotiations