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(edited: ) |
I've been doing 9.9 runs lately and noticed that other runners will occasionally start at sub-5 intensities like 3.7-3.9. I start most of my runs at 5.0 but I've done a couple starting between 3-4 and I understand how it could be beneficial for runs with a relatively difficult back-half. My question is, do any of y'all have like a rule of thumb or formula for determining which intensity to use for 9.9s? Or does it really just depend on the character and their final stages? I just wanna hear some thoughts on it. |
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While I know this is late, I had created a pastebin with this info to respond to this post but forgot LUL . This will go over most of what I have gathered from runs. While a little out dated, this is a good gist of what goes into 9.9 runs an what too watch for and goes into some detail of what Arahpthos basically mentioned in his post. It's broken down into different paragraphs describing the benefits and what-not of the run. (starting difficulty) (character) (damage taken and how long it takes to beat a stage) (runs that can start on 3.6 and pretty consistently end on 9.9) I think that's about it, if there's anything I forgot then I can update the post or make a new pastebin with much better information, especially since a fair amount of time has passed since writing this. |
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