Powerup Incrementation and Arbitrary Code Execution
6 years ago

sorry if this is a dumb question but does the powerup instrumentation glitch count as Arbitrary Code Execution? I have a idea for the any% category but wanted to know if that legal in a run.

Many thanks in advance :D

North Carolina, USA

PI is legal in 11 exit, if I'm not mistaken.

dje4321 likes this
Finland

I'd be amazed if any strat using PI saved time, though.

333Rich333 and dje4321 like this

it looked possible from a rough estimate but i didnt want to put the work into finding out if it didnt do much.

British Indian Ocean Territory

People have done comparisons before (dots for RTA, and someone else (maybe Amaraticando?) for TAS). PI to get cape in yi3 is slower both in RTA and TAS in 11 exit compared to getting cape in dp1. (You said any%, but the real any% category is 0 exit and that category already ends faster than you can complete even a single PI.) It's not an enormous amount slower, but enough that you'd either need to find a significantly faster setup for PI or some new use of the cape beyond just the movement optimizations it allows between yi3 and dp1. It is possible that there could be some application in some meme categories with unusual requirements, but in those cases it's worth keeping in mind that it's also possible to get cape in yi2 by item swapping a flying block in the sublevel. There doesn't seem to be any other realistic use of PI beyond just getting a cape early (higher powerup states are either useless or take a long time to get to), but if you have an idea by all means test it.

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