Super Mario World Forum  /  Speedrun
  LongshotLongshot
(edited: )

I was playing through Super Mario World, and I jumped, and right before I hit the ground, I pressed B, and i jumped again. Not sure if this is a old thing, a feature, or i just made a groundbreaking discovery.

 
  Xander479Xander479

There's a few things this could be, since your description is pretty vague. Namely: input delay, still-active flight meter, just.. you know... jumping twice

TheFloatingAnvilTheFloatingAnvil and 333Rich333333Rich333 like this. 
  BenBen

Another vote for input lag since on anything other than console + CRT, it's required that you execute earlier than what you see (or earlier than CRT/Console setup)

TheFloatingAnvilTheFloatingAnvil likes this. 
  NertNert

Even if this worked the way you think it did, that helps a speedrun how?

 
  fitz1889fitz1889

If buffering jumps was possible in this way this would make things like optimal climbing (mortons for example) a lot easier, anywhere you have to land and jump in a tight window really ... dp3 no cape jump on the on/off switch.. maybe even neutral fixed speed maintaining would become viable in more situations!

 
  IsoFriezeIsoFrieze

The game already has like 2 frames of natural input delay, so if you want to jump as soon as possible you need to press the button before you land. Any additional delay incurred from signal upscaling/conversion will magnify this effect.

333Rich333333Rich333 and KingOf_JonnyBoyKingOf_JonnyBoy like this. 
Latest News
View all
No news
Recent Threads
View all
Thread Author
Valid Emulators
Last post
IsoFriezeIsoFrieze
41 replies
Is Super Mario All Stars + World allowed?
Last post
tatzooismtatzooism
1 replies
ILs
Last post
AlimbisAlimbis
1 replies
Best category for beginners
Last post
adriKKadriKK
8 replies
Emulator
Last post
KumaTheBearKumaTheBear
3 replies