IGT bug
2 years ago
Île-de-France, France

Hey, yesterday when I did attempts I went once out of Pluto with an IGT of 1:15 (which was obviously not my true time) My run died eventually later on Jupiter on so I didn't finish it and this is the only time I got such an off IGT for a world, but it still raise concerns about the accuracy of IGT imo I can provide video proof if needed, I should have the recording of it still but there's not much to see outside of a random 1:15 popping at the end of Pluto

New South Wales, Australia

Hi there - before I start talking, just wanted to say congrats on your 3rd place run!

Although I don't have specific examples, I've also had experiences with the erroneous IGT; when I was doing a marathon run some years ago, the final time made it seem that I had beat WR when that wasn't true at all, lol. Overall I've found the IGT to be inconsistent and therefore unreliable. My preference has always been to use livesplit to track my times, but alas, the rules state that the IGT for each individual and at the end of the run must be shown, even if you are using another timer. I may ask TransparentBlue if this requirement can be revisited, though I can live with it in the meantime.

European Union

Hi, I'm a bit late to the party,

I had known the PC version can do this kind of things on occasion, as well as the console version in some more specific and rare cases (mostly just zeroed out timer)., and it can also happen to the final timer. That's part of why I chose to go with having to show IGT every single level, to gauge how often it happens, to gauge what kind of errors can happen and to prevent having to deny a run because I can't tell what time it actually got (the final timer just adds every single end of level time together).

I would prefer keeping IGT because it remains mostly fair across platforms and the board isn't big enough to really justify separating platforms right now. One compromise that would still keep the benefits of IGT without risk of inaccuracy would be manually removing loads, it's more work for the mods so I'd have to ask the other how they feel about it (it doesn't bother me too much personally since I've already done it several time to check for potential IGT errors and it doesn't take much more than a couple minutes per run with the right tools), the one big issue is that all current runs would have to be re-timed and that's a somewhat bigger amount of work (I don't see any good justification for simply deprecating the board and starting fresh as one can apply the manual re-timing process to any actual run). Switching to RTA and keeping every platform on one board is another option but it is definitely unfair to a degree, as PC basically gives you a free 20 second advantage (maybe more) and the PS1 version is an automatic loss of several minutes and the top end of the leaderboard is definitely in a place where the former is a big deal.