About the category changes
1 year ago
California, USA
Super moderatorCanisu
Any/All, He/Him
1 year ago

I think adding the entire playable roster would make sense for ending B/ Maso B since everyone gets a unique endscreen but it wouldn't make too much sense for ending A and C since everyone can get those ending and it's basically the same. So basically just making end b the only one to split individually by character in order to not add 50+ new categories. Just my input regarding the future of the categories and was wondering what everyone else thinks. I'm a little too socially mentally exhausted atm from work to join discord

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likes this
Argentina

Yeah maybe it might be too taxing for the mind, let's wait for S Endings first.

Though, next update we have to change almost every rule and do like F&H 1 glitchless and Any%, where we allow some glitches and bugs in any% while Glitchless is no glitchess at all and we come up with rules about what each glitch is.

So we can allow Any% for example, maybe even adding Skip% into it.

Stuff like that

California, USA
Super moderatorCanisu
Any/All, He/Him
1 year ago

For glitchless can we allow map skip over mob tiles for quality of life? Like i get its technically a game breaking glitch but getting mobbed just feels bad especially on a good run. I'm currently on 10 mob spawns in a row and suffering on current any% rules

California, USA
Super moderatorCanisu
Any/All, He/Him
1 year ago

We can just pretend it was good rng not getting mobbed

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Visual and Rule Changes! Introducing Optimal Premade Save Files

Hi everyone!

We just wanted to announce some visual updates to the site, some updates to the rules, and introduce premade optimal saves for speedrunning. The visual update was just simply for a refreshing new look.

Regarding the updated rules, most of them are small grammatical changes/fixes b

1 year ago
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