I think adding the entire playable roster would make sense for ending B/ Maso B since everyone gets a unique endscreen but it wouldn't make too much sense for ending A and C since everyone can get those ending and it's basically the same. So basically just making end b the only one to split individually by character in order to not add 50+ new categories. Just my input regarding the future of the categories and was wondering what everyone else thinks. I'm a little too socially mentally exhausted atm from work to join discord
I also don't like the idea of making separate category for every character because it will multiply the number of categories by 8 (and more in future, if new character will be added). We have skip% now and nobody is running it, so why would we need 112 more categories? It takes a lot of time to make a good route for each ending (or I just think so, I have never actually done it, lul) and also a lot of time to make actually good run. Since we only have 2 active runners now I don't think runs in these 112 categories will be of a good quality because if you spend at least 10 hours for each category you will need 1120 hours to make a run in every category. So either people will not run those categories or they would just make 1 run and upload it without improving it.
By the way, I think it might be a good idea to allow stamina glitch because there is no real reason to ban it.
Yeah maybe it might be too taxing for the mind, let's wait for S Endings first.
Though, next update we have to change almost every rule and do like F&H 1 glitchless and Any%, where we allow some glitches and bugs in any% while Glitchless is no glitchess at all and we come up with rules about what each glitch is.
So we can allow Any% for example, maybe even adding Skip% into it.
Stuff like that
For glitchless can we allow map skip over mob tiles for quality of life? Like i get its technically a game breaking glitch but getting mobbed just feels bad especially on a good run. I'm currently on 10 mob spawns in a row and suffering on current any% rules
Dodging mob is one of the few things in this game that requires skill, I don't think it is a good idea to allow to skip it. Also, I added lrt so you can use load remover now. Autosplitter soon tm.
Hi everyone!
We just wanted to announce some visual updates to the site, some updates to the rules, and introduce premade optimal saves for speedrunning. The visual update was just simply for a refreshing new look.
Regarding the updated rules, most of them are small grammatical changes/fixes b