Any% in 5m 04s 367ms by
Description

Ran on an NES-001 with Everdrive N8 Pro.

Spent part of the day learning how to set up the TAS for this so I can unravel the timing for the low punches. The fights are really odd as it only takes your inputs once every 3 frames and if you're in a punch animation, the only way to buffer it is to hold the inputs. Catch 22 - the AI will read your input and start to block if you do. But there is a 3 frame window, including the 2 dead frames, where the AI doesn't block and you're able to throw a punch. If you're 4 frames too early, the AI will block, 1-3 frames too late, same thing. So it's a dance of press and release to keep the AI from blocking.

Leaderboard
Category
Any%
Run
Rank
Obsolete
Time
5m 04s 367ms
Date
1 month ago
Platform
USA / NTSCNES
Details
Verified
1 month ago
Submitted
1 month ago
Game stats
Followers
14
Runs
18
Players
6
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Posted 10 months ago
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