Well, I stayed more than a year without running this game and now I can see that when people get into the first chest room, they take 2 bullet clips and then when they leave the room they take a green herb and the inventory gets full. After metting Barry they combine the bullet clips and use f aid spray and take the bazooka. And then they open another chest and get rid of the items.
Why is everybody doing this? And how this is faster than the old run when you only opened a chest once?
we pickup those items to skip barry's gift (Acid Rounds)
I think we can make it faster like this: In the beggining hall there is an ink ribbon on the typewriter and if you take that you don't need to get the green herb later from the floor. Jill won't need to pick up anything from the floor. The ink ribbon isn't on the floor so you skip the crouching animation. Maybe it works faster like this. We should test it.
Anyway it only would work on consoles. As on PC we don't have ink ribbons.
I think the ink ribbon is a little too far out of the way, even if there's no picking up animation. I think I tested this when the route was new and the herb is faster since it's directly on route.
No problem man. Thanks for bringing it up. Feel free to test it on your own. It's been a long time since I've played console.
It has come to our attention that the current version of Duckstation (v0.1-7675) runs considerably slower than earlier versions. Until we figure out what can be done to either get the current version up to speed with the other times on the board we suggest that runners use v0.1-7294, which can be fo