my only input is that removing the magnum makes running this game more approachable for newer runners of the game and makes people who already want to run the game continue to run the game. ive been running this game for 2 months and am already at the point where i dont really want to run it anymore simply due to resets at the locker.
@TheWendiGo3 the definition is not about runner vs runner lol its about the runner vs the game itself. You dont need 2 people in order to speedrun.
Everything that can be done with the game alone is allowed in a speedrun. DIC is set in the games own settings and QS is within the game.
Given that I am only a RE1 runner, I still feel obligated to give my opinion. Often times rng is a tough element to deal with in speed gaming and RE3 is one of those games. I am heavily against modding. Once you stray down that path, it's only going to be problems in the future as to where to draw the line. Creating new categories for this reason only degrades the previous categories. The rng in this game is absurdly annoying to deal with but players are still willing to endure it to get their times. This is what I respect so much about RE3 runners. Leave it alone...please.
The magnum rng and all the other rngs are completely unrelated, yet people are acting like they are. The magnum rng causes guaranteed resets, absolutely no matter what, it might as well be a game crash that the community is patching, so it's okay to make a special case for it, all the other RNG are a matter of time losses.
The RNG being unrelated isn't the point. It altering the game is.
If people pick and chose what was allowed based on RNG, almost every game on this site would've been tampered with from the base game in terms of memory to save pointless timeloss related to RNG. When that isn't the case at all, cause people see this as a large no-no.
I mean magnum can pull a mid-to-low 42 time. Most new people resetting this are doing it without reason since majority can still easily PB with a magnum as much as they can grenade launcher.
People aren't picking and choosing, we're voting on just this one thing being allowed. And this one thing, is extremely arbitrary, adds no value to the game, and kills runs for no reason. It's especially worse on nemesis%, since there's not even a magnum route for nemesis%.
Edit: All of you are forgetting nemesis%, there's not a even a route for it, in fact, I doubt there's a single submitted magnum nemesis% run.
I don't speedrun this game too (yet)
But i agree to say "NO" because like all the games runned should be just the game and nothing else
This is just my opinion but hey, might sound good.
Instead of using this program why not make the "Magnum Route" and replace the any% with "Granade Launcher Route"
and just adapt on what you find?
i know any% is generally a must category but in this game where having 1 or 2 is a difference onestly might be a good idea.
Magnum Route category is bs anyway cause you could theoretically have 2 WR's or just 2 PB's with the same run lol.
If you get the Magnum in the locker and the GL after yes. but i quote Julian on "The only requirement for Magnum% is not using the Grenade Launcher since that weapon is the best choice for Any% category, this category was made for stop reseting and trying getting the GL at the STARS office, Any% gives you the opportunity get the GL at the station but of course nobody want that 'cuz you lose time getting that"
If in Magnum% you don't get the GL In GL% you don't get the Magnum so it's separate.
No forget about the GL for a moment.
If you complete a run with Magnum Only then you are allowed to submit it to Any% and Magnum Route%. This is what makes it BS.
this is the same thing that happened when barrier skip was made rta viable in wwhd. all dungeons became a thing and people were posting their all dungeons times to AD and any%. if you are going to call it a different category then it should only be submitted to that category if you are knowingly running with the magnum it should only be submitted to magnum%.
Only reason Magnum got separated really was because everyone always assumed it was miles slower, when in reality it's only a minute slower at best, maybe not even that.
It's totally viable in Any%, Wuss has all of the Any% times, baring SuperGamer and Dudley, beaten with a Magnum. People should take the magnum as an opportunity to improve instead of viewing it as something they absolutely cannot improve their time with when using.
at a low level that makes sense. but when you get to the point where people like me/moe/madmill are at what does taking the magnum give us. its different route different pick ups different menuing. the only practice it is is like some lines in the city and back half practice of lines. its time id rather not waste. simply saying that you can get a better time with it doesnt mean you will. and you cant compare anyone here to wusscake cause he's on an extremely different level from the rest of us
to put it in perspective. i have a 44 in any%. the best time i have been able to get as far as magnum goes which i have never recorded one is a 48 at best.
Most people wont come close to 1min behind WR and since RE3 has alot of RNG that will either improve or decrease your pace plus the time difference between GL and Magnum then runners should just learn the magnum route and forget about resetting.
people speedrun to get a better time at their chosen category. i have 0 interest in magnum% so your saying i should learn a route and run a route i dont care about and not have fun with it just so i dont reset.
Magnum% shouldn't even exist, in my opinion. It belongs in Any%. Which would get rid of the whole "I don't wanna submit to Magnum%, I wanna do Any% problem." Though that's not the discussion here at least. PC version has already been the peak of controversy in this game several times already quite recently. Adding pre-run memory/ram manipulation to that is just gonna add fuel to the fire. Merely having that stuff would encourage further abuse of it later down the line, it's a slippery slope.
At this point, mods just need to step in and say either Yes or No. There doesn't need to be community voting (IMO) on what is essentially vetoing a program that is altering the game from its intended function. That seems silly, in my opinion. If Mods have a way to make this work, then by all means. Though I still ultimately vote against it.