Setting up Livesplit and Autosplits?
6 years ago

Hey fellas, I am currently trying to set everything up to get into running Quake 2 (coming from the RE community yay) and ran into some problems

I've set up Livesplit to my liking, got two timers running: One for Game-Time (set to compare game time) and one for Real Time (set to compare real time) as well as activated Autosplits. Oddly enough the first few tests the Autosplit started the timer but refused to split on new maps

  • Do I have to put in the map name for every event, cause they are all empty for me

Next problem was, it didn't stop the timer when I disconnected or closed down the game (well, the game timer did, but real time kept running on)

Now, after fiddling with it it refuses to start whatsoever...

Someone up for helping the newb? :D

Jönköping, Sweden

yeah, you have to set it for each level for it to split on each level.

This is how I set this up

Jönköping, Sweden

And real time will keep going on, since it's real time

Jönköping, Sweden

Also, welcome to Q2


Thanks for the welcome and the setup :) I set up the splits as shown on your screenshots, but the problem persists: Livesplit starts the timer and even pauses it when loading but it won't split the sections, it just stays on Outer Base and keeps counting :/

I used a retail version of Quake 2 and copied the Q2pro starter onto it, also tried using Q2Starter installation with the point release but no luck so far.

I am using the default layout, kept everything on "Current Timing Method" and just set the whole thing to "Game Time" by right clicking. Started both Q2pro and Livesplit in Admin-Mode, no luck.

Any hints on what might be causing this?


Are you using the Quake 2 Pro Mission Pack Update from the Resources page?


Yep, threw it on my install just now, still the timer only starts, but won't split when loading a new map. Rewrote the whole event setup for subsplits too, same outcome :(

There is no difference between Quake 2 versions when using Q2Pro right? I'm not using the steam version since germans don't get to buy it, I'm using a retail version

If I'm required to buy Q2 on steam tho, and there is the possibility of having it gifted from the UK I could do that if that might be the problem?

Edited by the author 6 years ago

Fixed via Discord pms

PaxtonMega likes this
Jönköping, Sweden

Oh, right, German :D

PaxtonMega likes this
Małopolskie, Poland
Deleted by the author
Małopolskie, Poland
Hey, could you confirm if this is valid config?
Outer Base  Map 'base1' was loaded
Installation    Map 'base2' was loaded
Comm Center Map 'base3' was loaded
Installation 2  Map 'base2' was loaded
Ammo Depot  Map 'bunk1' was loaded
Supply Station  Map 'ware1' was loaded
Ammo Depot 2    Map 'bunk1' was loaded
Warehouse   Map 'ware2' was loaded
Main Gate   Map 'jail1' was loaded
Destination Center  Map 'jail2' was loaded
Security Complex    Map 'jail3' was loaded
Torture Chambers    Map 'jail4' was loaded
Security Complex 2  Map 'jail3' was loaded
Guard House Map 'jail5' was loaded
Security Complex 3  Map 'jail3' was loaded
Grid Control    Map 'security' was loaded
Mine Entrance   Map 'mintro' was loaded
Upper Mines Map 'mine1' was loaded
Borehole    Map 'mine2' was loaded
Drilling Area   Map 'mine3' was loaded
Borehole 2  Map 'mine2' was loaded
Drilling Area 2 Map 'mine3' was loaded
Lower Mines Map 'mine4' was loaded
Drilling Area 3 Map 'mine3' was loaded
Receiving Center    Map 'fact1' was loaded
Processing Plant    Map 'fact2' was loaded
Receiving Center 2  Map 'fact1' was loaded
Power Plant Map 'power1' was loaded
The Reactor Map 'power2' was loaded
Big Gun Map 'biggun' was loaded
Outer Hangar    Map 'hangar1' was loaded
Research Lab    Map 'lab' was loaded
Outer Hangar 2  Map 'hangar1' was loaded
Inner Hangar    Map 'hangar2' was loaded
Launch Command  Map 'command' was loaded
Outlands    Map 'strike' was loaded
Outer Courts    Map 'city1' was loaded
Lower Palace    Map 'city2' was loaded
Upper Palace    Map 'city3' was loaded
Lower Palace 2  Map 'city2' was loaded
Upper Palace 2  Map 'city3' was loaded
Inner Chamber   Map 'boss1' was loaded
Final Showdown  Map 'boss2' was loaded
--- End --- Final button pressed
Edited by the author 5 months ago

Looks good to me. You may setup the autosplitter anyway you'd like though, it won't make your run "invalid".

SmokKomandos likes this
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