Multiple Equip No Mechgun Bullets
2 months ago
England

Hello all. Basically I just want to ask the above. Basically I was doing quite well in a run, had Autogun 15% A.Beast, Mechgun 25% A.Beast and a Shot. Killing things fine in Ruins with my Autogun and Shot. I get to the boss, I use my Autogun to kill the first three Darvant. Then I pull out my Mechgun to blast Dark Falz away and no bullets come out. I unequip and equip again, still no bullets. I mess around with what I have and still no bullets. I die. I then try again and same thing happens, my Mechgun don't spawn any bullets...

I understand that I am multi-equipping which could cause the game some issues etc, however does anyone know the reason why this happens and how you can fix it in game. I hope there is something you can do to fix it in game, or is this an emulator issue?

Ontario, Canada

The reason this happens is because Mechguns specifically, for whatever reason, fire the bullets from where the sprite for the gun is loaded rather than from the character. Normally your actual weapon isn't loaded, so if you're using mechguns and you aren't actually holding them the bullets will fire from coordinate 0,0 on whatever map you're currently on. That doesn't work for Falz (most of the time.)

The game can only load 12 pieces of visible equipment at a time. So, to fix it, you have to remove one of the visible sabers in your stack (the first 12 that you equipped) and then equip the weapon you actually want to use. If you can see your gun, you've done it corrrectly.

You can actually do this at the very beginning of the run without losing a saber. Equip the leftover saber from the stacking glitch, then remove one of the first 12 stacked sabers (easiest being the one in slot 2.) Then equip your handgun or rifle and they should be visible when you get down onto Ragol.

It's also worth mentioning that refreshing your mag can temporarily mess this up. If you re-equip your mag and it de-equips your weapon because you no longer have enough ATA (usually early in Ruins with a Shot) the Mag will actually take up the visible sprite slot. If you can see your mag, you know that's what happened. You can easily fix that by just de-equipping the Mag and equipping a weapon that you meet the ATA requirement for without it, THEN re-equipping the Mag.

Hopefully that covers all the bases. Let me know if you need clarification on anything.

Edited by the author 2 months ago
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