Regarding My World Record Time
1 year ago
Massachusetts, USA

OK, so today it was brought to my attention that my old Super Mario Bros speedruns were timed incorrectly.

What does this have to do with Pro Wrestling? Well, the reason SMB1 was timed wrong was because it was done using a VCR. My Pro Wrestling was also done with a VCR.

As I've always suspected and as far as I'm aware VCR recordings add between 0.3-0.4 seconds per 5 minutes of recording. Pro Wrestling is about 10 minutes in real time so my actual time would be 10:02.

Why do I care? Well, Metroidmcfly had previously beaten my run in real time with a 10:02. The run is now removed, but taking into account the VCR issue the runs would be virtually identical in time. It can't be determined. The only reason SMB1 can be determined is because of Bowser's patterns, but with Pro Wrestling there isn't any way to know.

There's also the fact that the standard timing for this game was in-game time initially with Twin Galaxies and then with Speed Demos Archive.

My Pro Wrestling run also happens to be the oldest standing NES world record as far as I'm aware.

So I just have a lot to say about this even though it's a silly speedrun because technically my in-game time was never beaten and it's inconclusive whether it was ever beaten in real time either because of the VCR issue.

Conclusion is this: My time is definitely 10:02 and not 10:03 because of this issue. I feel like in-game time should be the standard until someone beats my time. I just wanted to mention all of this. You can do whatever you wish.

Ultra64 likes this
Massachusetts, USA

Things can remain as is. I do realize in-game time is also listed and that I'm being a little weird.

I just like accuracy. That's why I'm here. The real problem is that my time is likely 10:02 and not 10:03, but it's impossible to prove it.

Feel free to ignore the rest of this. I'm bored, curious, and I like math so I calculated times based on what I understand about VCR lag.

A VCR records and replays at a lower FPS than an NES which is why this discrepancy exists and would exist for any VCR recording video games.

Normally a VCR records at 59.94FPS, but It's my understanding that a VCR can record at a maximum of 60FPS under normal conditions, but can record more if the VCR happens to be able (basically overclocking the VCR). The NES runs at 60.0988139FPS. The video then plays back at the standard 59.94FPS, so the minimum amount of lag when recording a video game with a VCR should be exactly 99.9% (59.94/60) of the actual game time.

So in the case of my Pro Wrestling run the minimum amount of lag would be: Time = 10:03.233 Time = 603.233 seconds 603.233*(59.94/60) = 10:02.629

The maximum amount of lag would result in: Time = 10:03.233 Time = 603.233 seconds 603.233*(59.94/60.0988139) = 10:01.638

Metroidmcfly's (former SRC) time is 10:02.467.

Ultra64 likes this
Massachusetts, USA

What's also funny is that if you apply the same lag issue from my SMB1 run to the Pro Wrestling run, then I think my time would be 10:02.47 if I'm calculating it right. That would mean our runs could be the exact equal length. The only difference being that my run's in-game time is 6:00, where his is 6:01.

Ultra64 likes this