Hello everyone, some specific questions came out in regards of the Low% category lately. In order to avoid any confusion I thought to write down some specific examples of what invalidates the run and what doesn't after consulting with the Moderators.
At the moment the rules simply state the follow: "Main weapons cannot be used (except for destroying obstacles during the underwater section and the tank section)."
I wanna make sure that:
- Accidentally picking up Dino Files is not a problem. The run is still VALID.
- Missing the column/glasses during the underwater (without hitting any Dino) is not a problem. The run is still VALID.
- Missing the containers (during the tank section/T-Rex chase) is not a problem. The run is still VALID.
- Shooting with a main weapon at any other point of the run (even not hitting any Dino) INVALIDATES the run.
Additionally, I would like to ask the community to express an opinion regarding the upgrade of sub-weapons. Someone believes it should not be allowed because It doesn't respect the definition of Low%, which doesn't allow upgrades:. Source: https://en.wikipedia.org/wiki/Speedrun "Low%, or minimalist completion, requires the player to complete the game by obtaining the fewest key items or upgrades possible.". Someone believes it should be allowed anyway, giving a bit of flexibility. The category would become de facto a SubWeapons% (even if the name remains Low%). What do you think?
To me upgrading sub-weapons would go against Low% philosophy, but it's not even necessary in this specific run: gathering enough money for an upgrade with only the sub-weapons takes for ever, the fights are to a minimum to keep things fast and there is simply no need for an upgrade anywhere.
Low% should be low% Nazz explained it nice.
Just to confirm and keep track, the rule has been reinstated:
- Sub-weapon upgrades are not allowed. That actions INVALIDATES the run.