Since game build on Unreal Engine 2 Most debug and other commands from engine will work Probably most interesting and working:
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ShowDebug (player cords, velocity and more)
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Show ("+" work, "?" no visible changes) with space ACTORINFO ? ACTORS + BSP ? COLLISION + CORONAS FALLBACKMATERIALS ? FLUID FOG PARTICLES RADII ? SKY STATICMESHES TERRAIN VOLUMES ?
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Rmode [number] 1 - Wireframe view. 5 - Dynamic Light – normal game mode (other numbers dont give something userful)
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KDRAW (karma its physics engine in ue2) COLLISION - more colorful version (dont show invisible walls) COM CONTACTS JOINTS ORIGIN REPULSORS SAFETIME TRIANGLES WHEEL
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PREFERENCES - open config window
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ShowGun - toggle the gun
userful for bind:
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RestartLevel
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Type - open a tiny console
P.S. probably full list of commands: https://docs.unrealengine.com/udk/Two/ConsoleCommands.html and https://docs.unrealengine.com/udk/Two/ExecFunctions.html
Upd: add some karma commands
thank you ovRog, I have been looking for a wireframe view for so long, no more invisible walls ! ('show coliisions' actually)
'show sky' and 'show bsp' work on some maps