This pack's biggest appeal is that it is very fast. I fell like adding a "vault save" type thing like normal Portal has will make it even faster. It will make it so much easier to restart runs.
The time that it takes for Chell to get out of the bed thingy is almost ten seconds. That is ten seconds we could use to already be done with chamber 00. I think we should have a save that loads the game just a few seconds before the crosshairs appear.
We don't time the time that it takes for Chell to get out of the bed, so I don't think there is a reason not to have one.
I was told by Pack himself that my run would be invalid if I did use a save. Dacciox is my witness, haha.
I am going to organize a vote. All runs using a save to start a run are going to be frozen (set as rejected) until the vote is done.
For my defense, I wasn't knowing that Zeta aka AntiGravityMomentum was using a save in the vault to start a run, I didn't notice. When verifying runs, I was very excited about the runs and I was only aiming to check for tricks that weren't allowed, not with THAT kind of cheats. Please apologize me for that.
The wakeup is part of the map file exactly like the full vault in the main game. However, the timer hasn't started yet. Thus it isn't that obvious.