@ominij just thought I'd let you know I finally completed my casual playthrough , have a decent amount of note so that I need to take a few more for some of the later missions . Also I've got at least maybe three to four IL times to some bit once I highlight them . Other not sure if I split too soon or too late for some of them so you'd have to look at it .
I've still got to update my notes to make them a bit more readable but I think you'll find some of them interesting especially if some of the interesting Tech that I found. Also I do try to describe some of it during some of the il's .
Great to hear! Also, don't worry about splitting too early or late, I'll make sure to correct if the time is wrong :)
@ominij yeah I kind of figured lol (mod a few other games so know it's possible I just felt I'd give you a heads up.)
But I do think you'll find some of the things I found interesting . They really do speed up some things , also changing frame rate really does seem to effect things because of the game running slower sometimes.
@ominij So I finally got around to doing a run on Gamer difficulty, although I'm probably not going to submit it because it was that bad towards the end (game crashed partway through after Fall of the Bird of Peace, for some reason had frame rate issues at the start of act 3. and a few other things). However when the Run was good it was good . Wish I could submit some of the levels for the ILs because they were really good. Have some really good tech for you and although I haven't read my notes that readable I do have a link to them on my twitch Channel.
Also submitted Act 1 as a showcase piece to a marathon. BMVs (Blade Missile Volleys) sorta break a lot of combat. Alongside the Railgun version Mirai has access to.
Although this doesn't really explain it that much it shows exactly why it's that useful, melts health pretty quickly and although it needs a bit more refined as I've already worked on it some you I should be able to see the idea. Can't really join the discord at present because I'm nearly at the 100 server limit on discord as it is but when I get a chance to cut down the number I'll probably join it. Just thought I'd give you an update.
It's pretty hard to see what's going on with the poor framerate, but from what I can tell you just launch missiles and use melee attacks? I do know that melee is something that I have underutilized in my runs and can be used more often.
@ominij sorry for the poor framerate as I'm still working on getting something solid with that to make it better although I think the latest streams have been better on that one. But you're sorta right. It's the timing of the attacks and when they hit the enemy. Basically if you can release the missiles at the same time as the blade hitting during any of that window it does extra damage for some reason.
Any character with a blade can do it and Mirai also has the added benefits of being able to do that with the railgun as well.
That shows the railgun version of it which is a bit easier to do and notice. (Sorry if quality might not be the best it's being streamed at 30fps with game running at 144fps. So I need to still work on getting something for that as far as streaming goes.)
Yeah now I understand. This seems very useful to learn and do throughout the run, I will definitely keep this is mind when I return to this game. Thanks :)
I mean sometimes the attack can be Overkill so you got to learn how much you really need to take things out. Although I'll add that sometimes I'm just using it for movement purposes because of things like momentum , where my camera is positioned and other stuff because it would be slower to try and adjust vs just using it.
@ominij By the way on a side note, I've been looking into the game sequel and it's actually even more broken than last time you played . And this is after their latest update in June:
A little bit off subject, but I couldn't help but share it because of the irony of how easy it is to do. Update apparently fixed one bug but I can only assume created a worse one .
Though, I'd love to see if it's just me or if it's something with the latest version since I just re-downloaded it from Steam a day or two back. (If we ever want to have a speedrun for it, that bug is 100% gotta have the devs fix it.
Yeah the sequel is very broken and unpolished. I will speedrun it one day and get a leaderboard up, but will wait until they patch it up to a more playable state. Currently, I don't see any reason to play Nimbus INFINITY over Project Nimbus, aside from giving feedback I guess.
@ominij honestly I just have more people respond and let them know about this one. As it's so easy to set it up and it's pretty simple to even trigger it to happen. Although I'll you keeping an eye to it so I guess it'll be with supper of us gets to it first at some point I actually have a decent time for Gsmer if I want to submit it, but a couple of end game deaths sort of makes me want to not do it because of losing 15 to 20 minutes. Sub 3 for that difficulty is very possible. I'll note however that the 1 mission well you have to rescue the hostage has copyright audio because of the version of Ride of the Valkyries they use on Twitch. Doesn't really affect anything it's just muted audio although in my latest run I did turn off the music for that one and then turn it back on but I figured you should know just in case .
Trust me this is a bug that honestly more people need to let them know about ASAP. I'm not joking here since I really do need to highlight some of the other things that it does, but when I say causes the game to crash I mean legitimately crash on a lot of things you do not counting the fact that it will not recognize some inputs during the times in between missions and trying to fix it will trigger a crash. I know you said playing it isn't worth it , but I highly recommend you trying out with the latest version of seeing for yourself what I mean .