Those are some nice RE's. I can see some of them being used, but not all, maybe (?). It seems like the time save on most is enough for them to be used, which is nice. The best way to know which are viable is to time the regular way and then the RE's, but I'm sure most do represent a substancial time save.
@Equ1no0x Don't forget we don't care about the loading time. Because it's a IGT speedrun.
Maybe some can be deleted, but I had analyzed all the RE one by one by comparing them without reset. I threw out a few. There are some who save a little time save and others many time save.
Some allow you to trigger actions more quickly like the register action and others bring you a little far away.
Thanks
Ps: I'm testing all the RE of the game...
Hey Kevin I thought I’d add this here since it involves restart encounter. Not until Seattle day 3 though.