Hey everyone,
My setup consists of the NES Classic Mini with the controller that came with the setup (more or less a standard NES controller). Is that acceptable for this game?
Cheers, Pawel
If I remember correctly the NES mini runs at a slower framerate then original hardware (just like Virtual Console) so keep that in mind
I've been running Castlevania on it and it feels fine. I don't have much experience with the original hardware. Or do you mean that it affects timing?
edit: I just got a similar comment in a Zelda thread. I understand what you had in mind now.
Well with virtual console I think it makes your times slower than they should be. So if this is the case with the mini, then unfortunately you will lose a little bit of time on your runs. I don't know if there is a formula to account for the time or how this would be addressed though.
I'm always confused by this because just changing the fps doesn't change the time that passes, just the number of frames that are displayed, at least in traditional video. If you play a 10 minute movie at 25fps or 50fps it always lasts 10 minutes, there's just more data, or detail, in those 10 minutes. If anything, more fps means you have more time to react because there are more frames. This reasoning might be completely wrong when it comes to games and/or speedrunning and I'd like to know how it's explained in this context.
Additionally, I don't think I'll reach top times any time soon, if I start running this, so the time I'd lose with the different framerate should be insignificant for a long while :)
I know now where my confusion comes from. What I was describing was different than what is happening with the different platforms. While I was talking about frame density for a given duration of video content, the original NES literally puts out more content in the same timespan, i.e. the game is 'happening' faster than on the mini or the VC. While it theoretically gives me more time to react (although I would argue it's below the human reaction time threshold :) ) it costs me time in the long run as the game takes longer to play the same amount of content.
I know now where my confusion comes from. What I was describing was different than what is happening with the different platforms. While I was talking about frame density for a given duration of video content, the original NES literally puts out more content in the same timespan, i.e. the game is 'happening' faster than on the mini or the VC. While it theoretically gives me more time to react (although I would argue it's below the human reaction time threshold :) ) it costs me time in the long run as the game takes longer to play the same amount of content.
Hey everybody! we decided as a community to allow the code for all categories except pacifist,we did a poll a little while ago and konami code won so yeah the code is now allowed!,also if you want to run pacifist using the code we created a pacifist category that allows the code on the contra extens