Crate odds
I spent a while looking at the code for crate odds and I believe this is what it is:
- If there are no enemies alive, the function returns cash. This is a default or fallback behavior with there are no threats and its hard to break a crate with no enemies
- If the player's health is less than 25% of their maximum health, the function returns health (testing and experience have shown that this isnt always true)
- If the player's health is at least 25% of the maximum (e.health / e.maxHealth >= .25). Then the weighted random selection process picks the index 1 from the array b, which corresponds to the freeze bonus (e).
- this can be between 7.5% and 50% chance of a freeze depending on ammo amounts I believe the best odds are full health and full ammo
I think this can help because it would mean that breaking a the first crate on level 3 with minigun so that shotgun still is full would have a 50/50 chance instead of a small chance of shotgun ammo. idk tho still need to be tested
Deletion of the "Other" category
"Other" will be removed from the CMG/FP category due to having no runs and no reason to exist.
If a version of the game is found with enough differences to warrant an extra variable, it will be added.
Thankyou.
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