My 0 Second Ball Marker Speedrun
2 years ago
England

I'm really not sure what’s wrong with my Ball Marker Speedrun. Please may someone explain which rule I broke (not including the newly introduced rule). I showed the full set-up, so that you could verify it as legitimate.

Stirling, Scotland

im pretty sure you have to either move or type in every run depending on what marker it is you are speedrunning. there also isnt really a way to retime the run you had posted, maybe as soon as u click spawn? not entirely sure.

Encripted and Goombarean like this
Canada

So sorry, Theres a new rule for ball markers speedruns where the timer must start when you click the spawn, I included this rule only becuase then it whould be phsyicly impossible to retime the run, So sorry abought the difficulties, The new rule was added a few hours ago, So when the run starts you press spawn,

Edited by the author 2 years ago
Goombarean likes this
England

When I press Spawn is irrelevant to my run. Some of the verified Ball Marker runs don’t start when they press Spawn, so why should mine? My run starts at the moment I collect Ball Marker - it is completely legitimate and follows all the rules. (Except the new rule, which was only created after my run was submitted.)

Canada

Im changing the other runs

Edited by the author 2 years ago
Goombarean likes this
England

Ok well that is fair then, thank you.

I have a question about the top three runs that are left. None of them start from a Spawn point, however I thought that a Speedrun has to start from one? So you may want to add a second new rule (just for Ball) for those runs to count. I may have missed something though, sorry if I did.

Thanks a lot for all the hard work you’re doing for the community!

hxmbt likes this
Canada

Some markers have diffrent rules when the run starts like forgorker and catzo start from text box opening, technical starts when you slide the bar, I changed the rule so ball marker starts when you press the spawn button,

Also thanks!

Goombarean likes this
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