Strats
10 years ago
Russia

another cover related glitch

Australia

Doing god's work here, thank you - most thankful for the museum skip because holy shit that level is such a slog.

Will definitely try some stuff out tonight and see if I can find anything

Russia

if you press barrage and swap weapon keys while in slowmo at 30 fps, time will stop.

You cannot do anything in this state but walk, you cannot activate cutscenes but you'll still hit checkpoint triggers. Funnily enough, this glitch can be used to skip the big hall fight where jerry closes the door behind him - the doors remain opened because the cutscene doesn't start.

Unfortunately you can still get hurt by certain triggers like lasers

Edited by the author 1 year ago
Australia

Completely useless on the estate (as far as I know...) but may be useful somewhere else?

Australia

Last post for tonight - couldn't find a way to clip back up and I know that you said that a lot of downclipping situations in Penthouse crashes but maybe, maybe something is possible?

Russia

Oh, so you can just pass through triggers at low fps? You'd think an unreal engine game wouldn't have such issues.

Yeah, this could be used to skip almost all standoff triggers.

Australia

Yup, the lower the FPS, the higher chance you skip a standoff. Mainly depends how far the triggers extend e.g Marketplace's first standoff extends to just about the stairs past the melon cart, making it barely possible to skip at low fps.

Edited by the author 1 year ago
Australia

Would you be able to explain how to replicate this, please?

Russia

Set fps to 30, spam barrage swap and slowmo like your life depends on it and pray you get it

Russia

This works on all cutscenes and there's even various degrees in how it breaks the game

Russia

Found out what makes elevators work. Taking cover pushes you really close to a wall, and the game doesn't like that. When you uncover, the game will push you in the direction you're walking. If you were walking up a slope, like stairs or props, it will push you up and keep pushing until you're 'unstuck'. Toggling slowmo reduces the push-rate, which allows you to go much higher.

Here's an example vid. Normally you can't elevate up this pillar at all, but if there's a prop that you can walk up against, it will easily push you up

Unfortunately most levels where this would save lots of time don't have any collidable props :(

Australia

So how does that cover related glitch work? I haven't been able to replicate in marketplace yet

Russia

It only works in spots where you can shuffle left or right between coverpoints. For some reason if you quickly press shift and hold a valid direction to shuffle into, the game will shuffle you in the opposite direction, even if it is obstructed. Seems to work at 120 fps, also you need to be crouched

Russia

Found another glitch a while ago. When you jump into an on-rails state, the game disables all collision except for triggers. Spamming crouch and swap while in slowmo seems to lock that animation. After moving too far away from the jump point the game will release you from the jumping state. Doing anything else like shooting or exiting slowmo will snap you back to the rail. Even unloading the area with the rail won't prevent you from being snapped back.

This seems completely useless as the slowmo duration is dreadfully short and there doesn't seem to be many spots where you can hit a trigger through a wall to advance further :(

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