Acceleration Glitch by TheJollyFlyingMan
After my last run JFM told me about a glitch he found that applies so far to cars and the horse but we haven’t tested every 3D object.
The basic premise is that on self propelled objects, pause buffering lets you build enormous speed. We have already found a number of useful applications. Some being very easy, but others more inconsistent.
Here is a compilation of clips from that streams you can see how it affects some levels: 1. 2. 3.
There is a lot more to be done on this glitch. The Racing skip is the easiest and probably the most useful out of all the applications, but when we get this optimized, there is a lot of potential. Let me know your thoughts or your discoveries here.
linny356 likes this
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