You have to add up the time for each stage. You take note of the starting time on the clock for each stage, and note the time on the clock when you finish a particular stage. You subtract the finish time from the starting time which gets you the IGT for that stage (the time that passed). You then add these up for all stages in the run. Using a calculator it isn't hard, just takes a bit of time. You need to record the run obviously in order to be able to refer back to the video for the in-game times for each level.
Ah, Ok Thanks^^
So, The in game time is the time, where i do the fighting and stuff. And the times where i actually fight is IGT? IGT Starts with the fight(s) and pauses/end at the end of the fight(s)
We recently said to allow the "Hyrule Code" for runs, but as @SukeSJ said in the Changelog Forum Post [quote=SukeSJ] the decision we made with Hyrule Code and UCF was made extremely quickly by us moderators.[/quote]
And it indeed was a hasty decision with little to no discussion. Now we have dec